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| 16 Aug 2015 08:30 PM |
1. I have filtering enabled on. 2. I have a local script 3. In the local script 4. It makes my character jump with Velocity 5. There are no RemoteEvents 6. Read 1 again |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 16 Aug 2015 08:30 PM |
| Okay? What's the problem here |
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| 16 Aug 2015 08:32 PM |
| No problem, i just find it funny how the local script is communicating with the actual server |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 16 Aug 2015 08:32 PM |
| Are you jumping on the server, or only in your screen c; |
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Garybyte
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| Joined: 24 Jul 2014 |
| Total Posts: 789 |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 16 Aug 2015 08:49 PM |
topkek
"Talk is cheap. Show me the code." - Linus Torvalds |
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Garybyte
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| Joined: 24 Jul 2014 |
| Total Posts: 789 |
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| 16 Aug 2015 11:39 PM |
1st of all, I jump in server and client. 2nd of all, my script is very developed and just giving it away would be pointless. |
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| 16 Aug 2015 11:41 PM |
'my script is very developed' Oh? Did it go through puberty? |
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| 16 Aug 2015 11:43 PM |
its 219 lines right now, thats what i mean.
Com at meh bruh |
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| 16 Aug 2015 11:44 PM |
| that's hella inefficient for a higher jump |
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| 16 Aug 2015 11:44 PM |
| 200 lines of variables and connections right? |
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| 16 Aug 2015 11:44 PM |
im pretty sure he pulled a me and just had 200 lines of variables
19 lines of actual code |
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| 16 Aug 2015 11:46 PM |
It's really just the controlling script. Here is a list of the things it does:
Crouching. Makes you walk (with acceleration). Jumping. Jump higher with each jump combo.
And much more as I work on my game.
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