iceman72
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| Joined: 08 Jun 2008 |
| Total Posts: 786 |
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| 16 Aug 2015 05:49 PM |
Ok, so i'm developing a game and the most time consuming/boring part is making the GUI's. It wouldn't be so bad if I only needed a few buttons, but I'm making a very large menu for Robloxes standards. It's just painful to me to change those 2 little values size and position continuously for hours until everything just fits perfect, and even then im never satisfied with the looks. So I was wondering, what are your tips and tricks to making great looking GUI's?
I know this might not be specifically the correct form, but... You guys seem to be the most helpful and knowledgeable, so I thank you!
Btw I do know how to script (no expert) so you can use programming lingo in this thread with no problem! |
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| 16 Aug 2015 05:54 PM |
You should reuse already created gui elements and also plan what you're going to make before you start making it (this will sp33d up the process), maybe make a sketch or something There aren't a lot of tips for cases like this because that is ultimately how all of us create guis :]
while true do the do |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 16 Aug 2015 05:58 PM |
Nope. GUIs wil alway be a pain to use since roblox is horrible but hey, patience is key.
"Talk is cheap. Show me the code." - Linus Torvalds |
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| 16 Aug 2015 05:59 PM |
| There are a few plugins I saw laying around for your case. I never tried them though, so I don't know if they're any good. |
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| 16 Aug 2015 06:00 PM |
A gui "Dragger" would be useful, so to resize rotate and make stuff look nicer!
while true do the do |
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iceman72
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| Joined: 08 Jun 2008 |
| Total Posts: 786 |
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| 16 Aug 2015 06:00 PM |
| Ok... Well if there is no better way then while i'm making GUI's I wont be thinking "Theirs got to be a better way!" and then go on the forms and ask. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 16 Aug 2015 06:03 PM |
There are plugins to manipulate guis but it doesn't fix problems with them resizing incorrectly when playing fullscreen or whatever th problem is.
"Talk is cheap. Show me the code." - Linus Torvalds |
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| 16 Aug 2015 06:16 PM |
Thats why you use the scale property
while true do the do |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 16 Aug 2015 06:20 PM |
@Morash exactly my point. Sometimes its a pain to move your studio screenaround just to check if the gui looks correct when using scale.
"Talk is cheap. Show me the code." - Linus Torvalds |
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