SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 06:27 PM |
not fall and float in midair when they are unanchored and the bottom of a structure is gone? making a game and it's not working :(((
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 06:53 PM |
| plz somebody tell me and i'll give myself 999999999999999 robux!! |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 15 Aug 2015 06:57 PM |
Like I asked in your original post, are any of the Parts welded to each other?
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 07:06 PM |
sorry, went inactive then. Also none are welded and they are all SmoothPlastic.
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| 15 Aug 2015 07:10 PM |
-- Here, if you want to keep it smooth:
function weld() local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(script.Parent) for _,v in pairs(parts) do v.Anchored = false end end
weld() script:Remove()
-- np :) |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 07:32 PM |
no still not working, added the script into the model. :((
https://gyazo.com/7d83e59c7a975f0034f5711e45b7cbf9
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| 15 Aug 2015 07:45 PM |
then in your script it must say
(somthing somthing) anchor = false
change the false to true. |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 07:49 PM |
gah still not working, done what you said :(((
~http://www.roblox.com/games/225000248/The-Cave-ALPHA#!/about~ |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 07:59 PM |
bump
~http://www.roblox.com/games/225000248/The-Cave-ALPHA#!/about~ |
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| 15 Aug 2015 08:13 PM |
| does any "weld"(chain icon) in the model |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 08:16 PM |
??? what do you mean? It has no scripts in and is just simply a few unanchored towers with multiple bricks.
~http://www.roblox.com/games/225000248/The-Cave-ALPHA#!/about~ |
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jtefurd
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| Joined: 01 May 2010 |
| Total Posts: 952 |
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| 15 Aug 2015 08:18 PM |
| You noob, is the game running? By default in studio it's paused. T.T |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 08:22 PM |
Don't call me a noob, think before you speak idiot. I even showed a video for you with proof of THE GAME RUNNING AND ME IN IT. :|
~http://www.roblox.com/games/225000248/The-Cave-ALPHA#!/about~ |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 15 Aug 2015 08:44 PM |
I believe TheCaptainTeach gave you a weld script to put in that model. You should probably remove that script and all the welds it's created. Click the + sign next to each Part to see what's in each Part.
Basically, I'd suggest selecting all the Parts in the model (in your Explorer window) and then go into the Properties window and Unanchor them (check the Anchored box until its clear).
Without actually being able to see the model in my Edit mode I can't tell you what's going on. |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 08:51 PM |
Oh I'm not that silly :3 I know how to unanchor it all and i'm not a rookie, it's all unanchored but still not falling down. When grouped, ungrouped and welds all removed it still doesn't ;-;
Entire proof: https://gyazo.com/36267296d62ec290ddf8261edf004619 https://gyazo.com/d2b36f79529179f1c03de56876c5391c
~http://www.roblox.com/games/225000248/The-Cave-ALPHA#!/about~ |
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Kekodeko
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| Joined: 27 Jul 2015 |
| Total Posts: 1676 |
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| 15 Aug 2015 08:53 PM |
^ :p For your caves game use this as a boat: http://www.roblox.com/A-boat-c-item?id=282122126 It's free for anyone that wants to take it... |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 09:12 PM |
bump still no solution ;-; also I might add that later. :]
+ u all like my new siggy, RIGHT? RIGHHHT? V
im a sad panda :(((( |
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| 15 Aug 2015 09:20 PM |
| don't usualy do this but make that one thing a FM, and I'll fix it for you (no charge). |
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SoulWill
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| Joined: 12 Mar 2011 |
| Total Posts: 559 |
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| 15 Aug 2015 09:54 PM |
PM'ed you, just a average tower so idc
im a sad panda :(((( |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 16 Aug 2015 12:01 AM |
Hmm, strange. In my place it is unanchored and collapses as soon as I Test the place. Also put an anchored Part under it, deleted that in Test mode and it collapsed.
Have you tried it in Test to see if there is a script that is Anchoring the Parts by selecting a Part and looking at its Properties?
There has to be something about your game that is causing the issue. |
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| 16 Aug 2015 07:09 AM |
Here you go, I fixed it in 2 different ways (plus I fixed your faulty vertices). :^) http://www.roblox.com/fixed-for-ya-item?id=284914421 |
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