76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 08:18 PM |
| explain how I can make a custom hotbar. |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 15 Aug 2015 08:29 PM |
Make a gui. Listen for KeyDown events on certain keys. Have aforementioned events fire a big function that selects a tool and highlights part of a gui. Yay you're done |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 08:30 PM |
i get that.
But how do we remove the default one? |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 15 Aug 2015 08:31 PM |
"Have aforementioned events fire a big function that selects a tool and highlights part of a gui."
Wat
Great Glob and Apple Sauce |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 08:32 PM |
xlaser stay out of this, for someone who cant do tool.handle.Position and not check this is beyond your level.
I understand you are here for the posts. |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 15 Aug 2015 08:33 PM |
When the game picks up that you, the player, pressed '1' on your keyboard, it'll set the BackgroundTransparency of the corresponding tool slot on your hotbar to 0.1 higher or something. It'll also do a 'humanoid:EquipTool(tool)'
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| 15 Aug 2015 08:34 PM |
| Get out you noob , you not helping him your just telling him things he doesnt know about xD |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 15 Aug 2015 08:35 PM |
I'm well aware I'm not helping much. I put as much effort into this as he did. If you'd like a thorough response, at least attempt at making one of these yourself. I'm here to debug script - I don't want to write any. |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 08:35 PM |
no lup, I mean. I have that lol
I need to remove the DEFAULT tool bar. The one that has an ugly black box. That one. |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 15 Aug 2015 08:35 PM |
i Do know actaully
i just wasnt focused on that part -_-
Great Glob and Apple Sauce |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 15 Aug 2015 08:36 PM |
Oh gotcha, 76km.
game.StarterGui:SetCoreGuiEnabled(2, false)
Make sure it's in a LocalScript.
http://wiki.roblox.com/index.php?title=API:Class/StarterGui/SetCoreGuiEnabled http://wiki.roblox.com/index.php?title=API:Enum/CoreGuiType |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 15 Aug 2015 08:36 PM |
| You make a custom hotbar using GUIs, but you can't remove Roblox's |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 15 Aug 2015 08:37 PM |
| Oh wait, you can, SetCoreGuiEnabled. IDK why I thought you were talking about the topbar. |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 08:39 PM |
| thanks lup, this is new ground for me. A dungeon simulator is ugly with the roblox defaults. |
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