OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 15 Aug 2015 08:03 AM |
I have a building tool and I have mountains with smooth terrain.
I need a way to determine the rotation of the model to make it in line or flat on the mountain, instead of being straight and clipping inside the mountain.
So what is a way to rotate it to make it flat on the mountain? |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 15 Aug 2015 08:11 AM |
| Vectors. You're going to have to grab the unit normal for the vector from the top right corner to the bottom left, and neatly add it to the normal from the top left to the bottom right and yes |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 08:49 AM |
If you can't vector don't ask eLunate.
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 17 Aug 2015 09:34 AM |
| she explained it really oddly |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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