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| 15 Aug 2015 07:04 AM |
| Setting ResetPlayerGuiOnSpawn == false with FilteringEnabled doesn't work, is there another way to do this? |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 07:06 AM |
GlobalScript
Check out my Dungeon Delver Camera redo: http://www.roblox.com/games/283862075/76kms-Place |
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yobo89
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| Joined: 05 Jun 2010 |
| Total Posts: 2341 |
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| 15 Aug 2015 07:06 AM |
| You only need one equal sign to assign something also make sure its not a local script |
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| 15 Aug 2015 07:08 AM |
| @yobo Yes I know. I was also checking the box ResetPlayerGuiOnSpawn to false on the StarterGui service but it still doesn't work |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 15 Aug 2015 07:09 AM |
Let me tell you something:
Most hacking devices on RBX use LocalScripts to bypass and get direct to the player.
So when you filter enabled, it SEVERLY cuts back on the things a local script can do.
Hence why games that lag tons like Tradelands usually have filtering enabled.
Check out my Dungeon Delver Camera redo: http://www.roblox.com/games/283862075/76kms-Place |
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| 15 Aug 2015 07:12 AM |
| @76km I am aware of how FE works. I did use a ServerScript to set ResetPlayerGuiOnSpawn to false. But I guess this doesn't work for FE games? |
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yobo89
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| Joined: 05 Jun 2010 |
| Total Posts: 2341 |
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| 15 Aug 2015 07:14 AM |
| I guess when onPlayerDied triggers you could copy the elements from their gui's and paste them into serverstorgae and when they spawn remove their new gui and repalce it? |
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| 15 Aug 2015 07:24 AM |
| @yobo I suppose that's an alternative, albeit a very hacky one. Hoping somebody can shed light on a better method |
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digpoe
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| Joined: 02 Nov 2008 |
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Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 15 Aug 2015 10:26 AM |
| I've only ever used a Localscript to do it and I've never had any problems. |
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lsp425
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| Joined: 10 Dec 2011 |
| Total Posts: 603 |
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| 15 Aug 2015 10:26 AM |
| Yea ^ I have an engine that uses FE and it works when I set it in the client. |
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