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| 14 Aug 2015 12:56 AM |
Like in this game http://www.roblox.com/games/233955812/Fighters-Alpha where the trail isn't a plain line that goes from point A to point B. It looks like its made using triangles but how?
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 14 Aug 2015 12:57 AM |
you learn how to script
"Talk is cheap. Show me the code." - Linus Torvalds |
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DevUndead
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| Joined: 24 Jul 2014 |
| Total Posts: 558 |
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| 14 Aug 2015 12:59 AM |
@time if your not helping get out
@ op I can't see the place but an easy way you can do this is with a particle emitter in the torso with a slow speed. Hope this helps if not tell me to "suck a duck" |
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| 14 Aug 2015 01:21 AM |
I can script.
The "basic line trail" I'm talking about would be this:
local part = Instance.new("Part")
for i=1, 10 do local oldPos = p.Position wait(0.05) local newPos = p.Position local p = Instance.new("Part",workspace) p.FormFactor = "Custom" local dist = (oldPos - newPos).magnitude p.Size = Vector3.new(0.2,0.2,dist) p.Anchored = true p.CFrame = CFrame.new(oldPos,newPos) * CFrame.new(0,0,-dist/2) game.Debris:AddItem(p,1) end
The "FANCY TRAIL" I'm asking about is one using triangles. I know you need to generate triangles using 3 points (OBVIOUSLY) but where would those points be located etc? |
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