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| 12 Aug 2015 04:24 PM |
Clockwork Corp, PROJECT VETTE (credit to paradoxium for the name)
Content: [1] Why!!?!? Why do you need so many forts [2] Ok what makes this special [3] Vehicles [4] Weaponry [5] Developers of this project ----
[1] Why Well I think it's been made pretty clear that after the summer of 2016 I am leaving this game. I'm going out with a bang and who knows I might come back I always do it's kind of like the terminator
[2] What makes this project special Apart from this base being centered around aircombat floating islands tanks and all that good stuff we're also going to be introducing a new raid system apart from our normal A B C system (hardpoints). We derived inspiration from a project Helbrecht is making. Basically to win here you have 2 ways. One you can pilot two airships to a boat house and keep them there for 10 minutes each. (Keep in mind there will be repair tools). Or you can drive a Frigate class airship to a Fortress and hold it there for 5 minutes. Once your ship is destroyed it is gone forever so your ships will have a huge amount of health and they'll be easily defended. You'd just need teamwork to raid basically. (Keep in mind you can do more than 1 way during a raid just do 1 way at a time.) We'll also have squads, beacons, callouts should be fun.
[3] Vehicles We'll be having at least 10 different vehicles. For tanks you can only have 1 tank per team on the battlefield and up to 10 Air Vehicles per team on the battlefield at once. We will release a vehicle preview every day.
[4] Weaponry This will have a variety of weapons and a return of the infamous TCC weapon called the "Steamthrower". We plan to have 50 different guns with at least 1-2 different skins per gun and custom made classes.
[5] Developers of this Project SpetnazCaptain Dapvhir Contraptionist Cxntraptionist Ciocksmith ZyphrMagik BoboTheory Morgee123 Razerium
The release can be expected in a month or less |
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caleb1629
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| Joined: 21 Oct 2012 |
| Total Posts: 4535 |
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| 12 Aug 2015 04:25 PM |
tldr what is the project
私は上司 |
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| 12 Aug 2015 04:26 PM |
approved
@caleb TL:DR read it |
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| 12 Aug 2015 04:27 PM |
| sounds cool dont replace this one when it releases |
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Arcitsu
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| Joined: 02 Oct 2013 |
| Total Posts: 7529 |
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| 12 Aug 2015 04:28 PM |
| project: cut down TFCs trees |
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kodllhe
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| Joined: 12 Jul 2015 |
| Total Posts: 688 |
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| 12 Aug 2015 04:29 PM |
good concept as usual TCC usually has nice execution so this should be interesting and pretty fun too |
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| 12 Aug 2015 04:32 PM |
@noble trust me it won't. we've done the same fort design before didn't lag with 20 people i doubt this'll lag |
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obi165
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| Joined: 10 Nov 2011 |
| Total Posts: 169 |
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| 12 Aug 2015 04:33 PM |
| this is gonna be the first fun fort since FC FW |
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Drag43
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| Joined: 26 Jul 2011 |
| Total Posts: 12627 |
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| 12 Aug 2015 04:34 PM |
| HHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYPPPPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEE |
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| 12 Aug 2015 04:36 PM |
| If this is anything like USSF FOB i'll quit all my clans for TCC when this releases |
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| 12 Aug 2015 04:54 PM |
i did not agree to this!!!
>:o!!
also bump
and cant wait :D!!1111
The Cavalry |
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| 12 Aug 2015 04:56 PM |
I dig it Only concern is that this would make your base too easy.
Goodness Gracious that Booty is Spacious! |
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| 12 Aug 2015 05:04 PM |
@king TCC has advantages there too |
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Datguyop
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| Joined: 25 May 2013 |
| Total Posts: 185 |
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| 12 Aug 2015 05:06 PM |
| the new base sounds great! |
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Rezdonox
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| Joined: 12 Oct 2011 |
| Total Posts: 24267 |
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| 12 Aug 2015 05:07 PM |
| i thought this had something to do with corvettes and it doesnt and now im sad |
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| 12 Aug 2015 05:26 PM |
| Nothing can crash the hype train!! |
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| 12 Aug 2015 05:30 PM |
hnnhngngnhgnghhghh i want to build a lot let's make this good |
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| 12 Aug 2015 05:37 PM |
| chugga chugga chugga chugga |
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