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Re: TCC: Announcing Project Vette

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CIocksmith is not online. CIocksmith
Joined: 16 May 2012
Total Posts: 30418
12 Aug 2015 04:24 PM
Clockwork Corp, PROJECT VETTE (credit to paradoxium for the name)

Content:
[1] Why!!?!? Why do you need so many forts
[2] Ok what makes this special
[3] Vehicles
[4] Weaponry
[5] Developers of this project
----

[1] Why
Well I think it's been made pretty clear that after the summer of 2016 I am leaving this game. I'm going out with a bang and who knows I might come back I always do it's kind of like the terminator

[2] What makes this project special
Apart from this base being centered around aircombat floating islands tanks and all that good stuff we're also going to be introducing a new raid system apart from our normal A B C system (hardpoints). We derived inspiration from a project Helbrecht is making. Basically to win here you have 2 ways. One you can pilot two airships to a boat house and keep them there for 10 minutes each. (Keep in mind there will be repair tools). Or you can drive a Frigate class airship to a Fortress and hold it there for 5 minutes. Once your ship is destroyed it is gone forever so your ships will have a huge amount of health and they'll be easily defended. You'd just need teamwork to raid basically. (Keep in mind you can do more than 1 way during a raid just do 1 way at a time.) We'll also have squads, beacons, callouts should be fun.

[3] Vehicles
We'll be having at least 10 different vehicles. For tanks you can only have 1 tank per team on the battlefield and up to 10 Air Vehicles per team on the battlefield at once. We will release a vehicle preview every day.

[4] Weaponry
This will have a variety of weapons and a return of the infamous TCC weapon called the "Steamthrower". We plan to have 50 different guns with at least 1-2 different skins per gun and custom made classes.

[5] Developers of this Project
SpetnazCaptain
Dapvhir
Contraptionist
Cxntraptionist
Ciocksmith
ZyphrMagik
BoboTheory
Morgee123
Razerium


The release can be expected in a month or less
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brunbamsen is not online. brunbamsen
Joined: 07 Dec 2011
Total Posts: 13973
12 Aug 2015 04:25 PM
generous
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caleb1629 is not online. caleb1629
Joined: 21 Oct 2012
Total Posts: 4535
12 Aug 2015 04:25 PM
tldr what is the project

私は上司
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smithClock is not online. smithClock
Joined: 17 May 2015
Total Posts: 2566
12 Aug 2015 04:26 PM
approved

@caleb
TL:DR
read it
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KingXDragon1 is not online. KingXDragon1
Joined: 31 Aug 2012
Total Posts: 880
12 Aug 2015 04:27 PM
sounds cool dont replace this one when it releases
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Arcitsu is not online. Arcitsu
Joined: 02 Oct 2013
Total Posts: 7529
12 Aug 2015 04:28 PM
project lag
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KingXDragon1 is not online. KingXDragon1
Joined: 31 Aug 2012
Total Posts: 880
12 Aug 2015 04:28 PM
project: cut down TFCs trees
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bIocksmith is not online. bIocksmith
Joined: 19 Dec 2014
Total Posts: 379
12 Aug 2015 04:29 PM
cool
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kodllhe is not online. kodllhe
Joined: 12 Jul 2015
Total Posts: 688
12 Aug 2015 04:29 PM
good concept as usual
TCC usually has nice execution so this should be interesting and pretty fun too
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NobleOtaku is not online. NobleOtaku
Joined: 14 May 2012
Total Posts: 4085
12 Aug 2015 04:30 PM
i can tell its gonna lag
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CIocksmith is not online. CIocksmith
Joined: 16 May 2012
Total Posts: 30418
12 Aug 2015 04:32 PM
@noble
trust me it won't. we've done the same fort design before didn't lag with 20 people i doubt this'll lag
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obi165 is not online. obi165
Joined: 10 Nov 2011
Total Posts: 169
12 Aug 2015 04:33 PM
this is gonna be the first fun fort since FC FW
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Drag43 is not online. Drag43
Joined: 26 Jul 2011
Total Posts: 12627
12 Aug 2015 04:34 PM
HHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYPPPPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEE
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cheerfultitanicman is not online. cheerfultitanicman
Joined: 27 Jan 2012
Total Posts: 165
12 Aug 2015 04:36 PM
If this is anything like USSF FOB i'll quit all my clans for TCC when this releases
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Cxntraptionist is not online. Cxntraptionist
Joined: 31 Aug 2012
Total Posts: 7111
12 Aug 2015 04:54 PM
i did not agree to this!!!

>:o!!

also bump

and cant wait :D!!1111



The Cavalry
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kingkendrick141 is not online. kingkendrick141
Joined: 16 Sep 2009
Total Posts: 12172
12 Aug 2015 04:56 PM
I dig it
Only concern is that this would make your base too easy.


Goodness Gracious that Booty is Spacious!
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smithClock is not online. smithClock
Joined: 17 May 2015
Total Posts: 2566
12 Aug 2015 05:04 PM
@king
TCC has advantages there too
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Datguyop is not online. Datguyop
Joined: 25 May 2013
Total Posts: 185
12 Aug 2015 05:06 PM
the new base sounds great!
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Rezdonox is not online. Rezdonox
Joined: 12 Oct 2011
Total Posts: 24267
12 Aug 2015 05:07 PM
i thought this had something to do with corvettes and it doesnt and now im sad
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smithClock is not online. smithClock
Joined: 17 May 2015
Total Posts: 2566
12 Aug 2015 05:18 PM
lol
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SpetnazCaptain is not online. SpetnazCaptain
Joined: 03 Jun 2011
Total Posts: 1088
12 Aug 2015 05:26 PM
Nothing can crash the hype train!!
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xSabreKillerx is not online. xSabreKillerx
Joined: 15 Apr 2013
Total Posts: 6171
12 Aug 2015 05:29 PM
Nice!
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contraptionist is not online. contraptionist
Joined: 11 Oct 2010
Total Posts: 16445
12 Aug 2015 05:30 PM
hnnhngngnhgnghhghh i want to build a lot
let's make this good
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SpetnazCaptain is not online. SpetnazCaptain
Joined: 03 Jun 2011
Total Posts: 1088
12 Aug 2015 05:31 PM
choo choo!!
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smithClock is not online. smithClock
Joined: 17 May 2015
Total Posts: 2566
12 Aug 2015 05:37 PM
chugga chugga chugga chugga
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