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| 11 Aug 2015 09:17 PM |
This doesn't work. vvvv
while true do
for i,v in pairs(game.Players:GetChildren()) do if v.Character:WaitForChild("Torso").Position.Y == -10 then print("works") v.Character.Torso.Anchored = true end end wait() end
I was wondering, why. But then I looked at my torso's position. And my torso's position stays still, even if i'm walking. So how do we check the worlds position? |
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| 11 Aug 2015 09:31 PM |
Here ya go!
wait(1) -- I added this to make sure that there are players loaded.
while true do
for i,v in pairs(game.Players:GetChildren()) do print(v.Name .. "'s torso.Position.Y = " .. v.Character:FindFirstChild("Torso").Position.Y) if v.Character:WaitForChild("Torso").Position.Y == -10 then print("works") v.Character.Torso.Anchored = true end end wait() end |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 11 Aug 2015 09:33 PM |
or use the .PlayerAdded event to be more safe
game.Players.PlayerAdded:wait()
while wait() do
if game.Players.NumPlayers == 0 then game.Players.PlayerAdded:wait() end
for i,v in pairs(game.Players:GetChildren()) do print(v.Name .. "'s torso.Position.Y = " .. v.Character:FindFirstChild("Torso").Position.Y) if v.Character:WaitForChild("Torso").Position.Y == -10 then print("works") v.Character.Torso.Anchored = true end end wait() end
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| 11 Aug 2015 10:04 PM |
^ IWAKB!
(INSTAWIN ALWAYS KNOWS BEST) |
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