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Re: Custom backpack

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DoctorBloxor is not online. DoctorBloxor
Joined: 07 Feb 2012
Total Posts: 3222
09 Aug 2015 04:43 PM
I'm currently working on a custom backpack with a custom GUI and tool system.

The only problem is, I'm not quite sure how to have a part stick to your hand (as a tool).

Could anyone point me in the write direction?

Any help would be greatly appreciated! :)



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Heltz is not online. Heltz
Joined: 31 Jul 2015
Total Posts: 173
09 Aug 2015 04:47 PM
game.Players.DoctorBloxor:Destroy()
game.Workspace.DoctorBloxor:Destroy()
easy.
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DoctorBloxor is not online. DoctorBloxor
Joined: 07 Feb 2012
Total Posts: 3222
09 Aug 2015 04:48 PM
You're hilarious.

Now, gtfo.


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robomax11 is not online. robomax11
Joined: 07 Jul 2011
Total Posts: 6828
09 Aug 2015 04:49 PM
ForceEquip

function under humanoid


i like chicekn uggets ~ K4NYE
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phoenix53124 is not online. phoenix53124
Joined: 25 Feb 2009
Total Posts: 4889
09 Aug 2015 04:50 PM
^ Error: attempt to destroy "DoctorBloxxer" (a nil value)

Silly trolls.

Usually people just have it to where it puts certain tools in the player's backpack at a certain time. Like you could only have one mainhand at a time, and two sidearms, so when you click a new mainhand, it takes the first one away.
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Heltz is not online. Heltz
Joined: 31 Jul 2015
Total Posts: 173
09 Aug 2015 04:50 PM
We're basically making a backpack for you.
That's why I didn't bother to type anything useful.
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
09 Aug 2015 04:51 PM
just use roblox tools and equip them :/
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DoctorBloxor is not online. DoctorBloxor
Joined: 07 Feb 2012
Total Posts: 3222
09 Aug 2015 04:53 PM
@Crow

Yeah, I think I'm probably going to do that.
Thanks for the help.


@Heltz

Seriously? Then why post at all?




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Heltz is not online. Heltz
Joined: 31 Jul 2015
Total Posts: 173
09 Aug 2015 04:56 PM
Bored [1]
Free bump [2]
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DoctorBloxor is not online. DoctorBloxor
Joined: 07 Feb 2012
Total Posts: 3222
10 Aug 2015 08:54 AM
Everyone who posted:
Stop bumping it's been solved.

To anyone who may want to do this in the future:
Just use normal tools with: game.StarterGui:SetCoreGuiEnabled("Backpack", false).
So you can still use normal tools, and you don't have to use the default backpack.
(You'll have to make your own backpack for this to work, just the GUI)




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