Narutozo
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| Joined: 28 Jul 2013 |
| Total Posts: 1314 |
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| 09 Aug 2015 01:41 AM |
alright how do i use mouse.target i want it so that if my mouse finds a part it will print('Part found') also how to i make stuff visible on only 1 players screen like i have a building i want the building to be visible to me and me only.
def this_is_my_siggy(name = narutozo) puts 'This is #{name.capitalize}'s siggy!) end this_is_my_siggy(); |
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Narutozo
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| Joined: 28 Jul 2013 |
| Total Posts: 1314 |
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| 09 Aug 2015 01:52 AM |
bump
def this_is_my_siggy(name = narutozo) puts 'This is #{name.capitalize}'s siggy!) end this_is_my_siggy(); |
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Narutozo
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| Joined: 28 Jul 2013 |
| Total Posts: 1314 |
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| 09 Aug 2015 01:54 AM |
ffs bump
def this_is_my_siggy(name = narutozo) puts 'This is #{name.capitalize}'s siggy!) end this_is_my_siggy(); |
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Narutozo
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| Joined: 28 Jul 2013 |
| Total Posts: 1314 |
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DogeKip
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| Joined: 06 Mar 2011 |
| Total Posts: 6860 |
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| 09 Aug 2015 01:59 AM |
Use a local script for all of this
local mouse = game.Players.LocalPlayer:GetMouse() while true do if mouse.Target and mouse.Target:IsA("BasePart") then print("Part found") end wait() end
The next is
workspace.building.Parent = game.Workspace.CurrentCamera
Or use FE and create the building local scripts.
[DATA EXPUNGED] |
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Narutozo
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| Joined: 28 Jul 2013 |
| Total Posts: 1314 |
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| 09 Aug 2015 02:00 AM |
i love ya man no h0m0
def this_is_my_siggy(name = narutozo) puts 'This is #{name.capitalize}'s siggy!) end this_is_my_siggy(); |
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