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| 08 Aug 2015 09:54 PM |
I need to get bevel blocks(smooth edges). There's one haxy way I found, that is to move the part into a model with a humanoid, and name the part "Torso", the game will think it's a character and give it bevels
There's a problem with it though, anything past a 1:3 size ratio from any axis makes it look all derpy(makes the edges too round, bringing them into the center)
Is there a "Bevel Block" mesh id or something I can use? |
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| 08 Aug 2015 09:55 PM |
| http://www.roblox.com/Beveler-item?id=243077623 |
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| 08 Aug 2015 09:57 PM |
| That creates multiple parts. I need to be able to do this in a script. |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 08 Aug 2015 09:58 PM |
| deep in the content folder, there's a mesh asset id you can use which looks like the character arms with bevels, i'll try to dig it up |
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| 08 Aug 2015 09:59 PM |
| you have the option to union them after it finishes beveling ,granted it does look ugly when unioned. |
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| 08 Aug 2015 10:00 PM |
| "I need to be able to do this in a script." |
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instawin
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| Joined: 04 Jun 2013 |
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| 08 Aug 2015 10:00 PM |
http://www.roblox.com/leftarm-mesh-item?id=12221505 "\fonts\leftarm.mesh"
if all else fails, i have a model which contains the mesh you can use |
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| 08 Aug 2015 10:01 PM |
| ah, my mistake i thought you just wanted one basepart to edit, and not have to edit multiple. |
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| 08 Aug 2015 10:02 PM |
@instawin
Omg thank you so much |
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instawin
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| Joined: 04 Jun 2013 |
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| 08 Aug 2015 10:02 PM |
| lmao np, i'd recommend looking through their meshes once and a while. you'll find some hidden gems. |
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instawin
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| 08 Aug 2015 10:04 PM |
example:
http://www.roblox.com/command-hq-mesh-item?id=280974685
no idea this mesh existed until a while ago, all you would need is the texture asset id and it would look awesome |
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Everment
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| Joined: 08 Oct 2009 |
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| 08 Aug 2015 10:05 PM |
1. understand that roblox is rending characters with bevel MESHES. the location of those meshes, specifically the torso one, are "rbxasset://fonts/torso.mesh" 2. try to do something like only using the mesh for the edges and corners |
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| 08 Aug 2015 10:07 PM |
| Is there a torso mesh? If not that's ok. |
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| 08 Aug 2015 10:07 PM |
| Oh lol Everment answered my question |
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instawin
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| 08 Aug 2015 10:07 PM |
| ye, everment just gave you le asset id xdd |
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| 08 Aug 2015 10:10 PM |
Well, what you gave me works :D
But is there a mesh where the scale is jxjxj(The arm mesh is jxj*2xj)
Again, if not, it's ok. |
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| 08 Aug 2015 10:15 PM |
wrote this script after using the mesh id for the bevels place it inside the part you wish to bevel
if script.Parent:FindFirstChild("Bevels") == nil then local mesh = Instance.new("SpecialMesh",script.Parent) mesh.Name = "Bevels" mesh.MeshId = "rbxassetid://12221505" mesh.Scale = Vector3.new(script.Parent.Size.X,script.Parent.Size.Y/2,script.Parent.Size.Z) elseif script.Parent:FindFirstChild("Bevels") ~= nil then script.Parent.Bevels.Scale = Vector3.new(script.Parent.Size.X,script.Parent.Size.Y/2,script.Parent.Size.Z) end script:Destroy()
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| 08 Aug 2015 10:19 PM |
| insta wheres the mesh folder? |
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| 08 Aug 2015 10:23 PM |
I already did the script lol
if not Obj:FindFirstChild("BevelMesh") then local Bevel = Instance.new("SpecialMesh", Obj) Bevel.Name = "BevelMesh" Bevel.MeshType = "FileMesh" Bevel.MeshId = "rbxassetid://12221505" Bevel.Scale = Vector3.new(Obj.Size.X, Obj.Size.Y/2, Obj.Size.Z) end
I gave up because it experiences the same problem I had before: "There's a problem with it though, anything past a 1:3 size ratio from any axis makes it look all derpy(makes the edges too round, bringing them into the center)" |
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instawin
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| 08 Aug 2015 10:26 PM |
@isp
ROBLOX/Versions/version-blahblahyrfeqiorj/content/fonts
and idk how to help you there OP, meh |
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instawin
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| 08 Aug 2015 10:29 PM |
| right click on the shortcut that is on your desktop to the roblox player, and click open file location |
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| 08 Aug 2015 10:30 PM |
@Maker yea i realized that after beveling all the parts in the happy home in robloxia, qq |
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