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| 07 Aug 2015 04:18 PM |
http://web.roblox.com/games/254353193/Army-of-Blox-Dev
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Still needs to do the bullets, but yeh. The game is open-source dev. The gun is the only thing interesting rn. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 07 Aug 2015 04:21 PM |
| Does it use verlet integration? If not, then go implement verlet integration, as I just did with a bow and arrow. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 07 Aug 2015 04:22 PM |
| http://www.roblox.com/Forum/ShowPost.aspx?PostID=156959597 |
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| 07 Aug 2015 04:23 PM |
| eww no, my bullets will be surface guis. parts are laggy. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 07 Aug 2015 04:30 PM |
...
Where in the world did you get "parts" from "points?" |
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| 07 Aug 2015 04:41 PM |
| The reason for the open sourcing is so I can teach ppl. |
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| 07 Aug 2015 04:43 PM |
QUESTION
if im :FireClient()'ing, how do I deal dmg? A relay back to the server? |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 07 Aug 2015 04:46 PM |
| Why are you using :FireClient() to deal damage in the first place? Just deal the damage to the player on the server. |
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| 07 Aug 2015 04:46 PM |
| Thats what im asking, bcuz bullets are client-side. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 07 Aug 2015 04:48 PM |
| Well in that case, I would just relay the part or the humanoid the player that the ray or whatever hit to the server and leave it to the server to deal the damage to the player. |
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rayk999
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| Joined: 18 Feb 2011 |
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