gangman67
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| Joined: 04 Jun 2011 |
| Total Posts: 798 |
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| 07 Aug 2015 03:59 AM |
function animations() if debounce == true then MapFinder = game.Workspace:FindFirstChild(""..Mapp) k = MapFinder:GetChildren() for c = 1, #k do -- as soon as it hits here I have problems Help? if k[c].className == "SpawnLocation" then print("Hi") else for i = 1, 0, -0.5 do k[c].Transparency = i wait() end Parts = Parts+1 k[c].CanCollide = true g.Text = "Loading "..Parts.." Out of "..Partss.."" end debounce = false end end if Parts >= Partss then wait(.5) g.Text = "Load Complete" wait(.5) Parts = 0 Partss = 0 g:Remove() if debounce == false then print ("gg") end end end I marked were it goes wrong up there help? |
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gangman67
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| Joined: 04 Jun 2011 |
| Total Posts: 798 |
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| 07 Aug 2015 04:12 AM |
| Bumb and also the hard part is Im not getting any output errors |
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gangman67
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| Joined: 04 Jun 2011 |
| Total Posts: 798 |
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gangman67
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| Joined: 04 Jun 2011 |
| Total Posts: 798 |
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| 07 Aug 2015 04:41 AM |
| That moment it was another script entirely causing this to malfunction qq |
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