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| 04 Aug 2015 02:44 PM |
How dysfunctional things like motors can be without PGSPhysicsSolverEnabled being set to true is ridiculous. Can't even turn the simple 5 part rotor blades on a helicopter.
Just have it set to true by default on all new places. |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 04 Aug 2015 02:48 PM |
| Uh thing is a unique case as a lot of legacy games used some physics bugs to accomplish what they did. Place creators might not want the new physics to continue to use these bugs. |
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| 04 Aug 2015 02:49 PM |
| Which is why they can disable it in studio like you could enable it right now. |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 04 Aug 2015 02:59 PM |
| It's going to confuse people if they turn it on in new places by default. More often times than not the player isn't going to toggle it on. |
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| 04 Aug 2015 04:09 PM |
| It isn't confusing, you are just incredibly annoying. |
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