ZipPow
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| Joined: 24 Nov 2008 |
| Total Posts: 1909 |
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| 23 Nov 2009 01:42 PM |
| I have no idea about the camera object. I need to set it to only look at one place and I'm not sure if I should use CameraSubject, CoordinateFrame or Focus. It's the CurrentCamera of a Player within a LocalScript in a HopperBin. |
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ZipPow
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| Joined: 24 Nov 2008 |
| Total Posts: 1909 |
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| 23 Nov 2009 01:45 PM |
So this would work?
local c=workspace.CurrentCamera c.CameraSubject=mouse.Target c.CameraType = "Attach" mouse.Target.Parent.Parent.Owner.Value = ""..player.Name player.OwnsBoard.Value = true wait(0.001) player.Character:remove() mouse.Target.Parent:remove() |
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ZipPow
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| Joined: 24 Nov 2008 |
| Total Posts: 1909 |
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| 23 Nov 2009 01:48 PM |
| Nope. That just freezes it... |
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| 23 Nov 2009 01:54 PM |
| Eh...why ""..player.Name? Why not: player.Name? |
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ZipPow
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| Joined: 24 Nov 2008 |
| Total Posts: 1909 |
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| 23 Nov 2009 01:56 PM |
| Cuz I feel like it. 'nuff said. |
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ZipPow
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| Joined: 24 Nov 2008 |
| Total Posts: 1909 |
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| 23 Nov 2009 02:03 PM |
| Any help? I still can't get this to work D: |
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ZipPow
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| Joined: 24 Nov 2008 |
| Total Posts: 1909 |
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| 23 Nov 2009 02:15 PM |
*facepalm*
Anyway I have it so that it's alright but it won't zoom which is annoying |
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ZipPow
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| Joined: 24 Nov 2008 |
| Total Posts: 1909 |
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| 23 Nov 2009 03:08 PM |
| Can I get it to zoom in after it sets it? |
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| 23 Nov 2009 03:36 PM |
| Omg preg XD nuff as in enough XD |
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| 23 Nov 2009 03:38 PM |
| I would use focus. Just set the subject to nil, set the focus and CoordinateFrame, and when you're done, you can set both of those values back to their original values. |
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