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| 03 Aug 2015 02:03 PM |
| I have a plethora of ideas for a sci-fi game but I can't pull it off myself. |
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| 03 Aug 2015 02:03 PM |
| Yes there is about 5, and I'm learning myself |
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| 03 Aug 2015 02:17 PM |
| Me to a reasonable extent. |
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| 03 Aug 2015 02:18 PM |
I know cap can. I know jimbo quit.
Idk Cap's main account anymore. |
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| 03 Aug 2015 02:22 PM |
| I charge 69 robux an hour sir |
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| 03 Aug 2015 02:24 PM |
My idea is Sci-Fi.
A star system with planets that 4 groups (roblox groups) own 4 of those planets.
In one big place (not huge to the point of lagging, I'm going for easy to play, not details) Each of those worlds can ally/war how they want. Each of those worlds can have an army how they want.
Wars are not just raids on planets, but they are planned out before-hand. (like events)
Say 2 planets are at war. We take a chunk out of the real map, into a separate game and make the war happen there.
So the 2 planets wage war over a neutral planet. Winner gets the planet, and then in the REAL game it is updated with control given to the planet who won.
Eventually after a few months/weeks of these groups being up and running there is a whole lifestyle to the game.
It'd be a long project. |
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SRHL
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| Joined: 10 May 2010 |
| Total Posts: 13484 |
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| 03 Aug 2015 02:30 PM |
The map should be reasonably big if we're making a space colonization game.
Probably about 200k x 200k x 200k studs, most of it being empty space. |
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| 03 Aug 2015 02:36 PM |
Yes it'd be big with a lot of empty space.
Like Ocean Guilds or one piece world, where a lot of it is ocean.
Just for this, a lot of it is space.
There would be markers and limits so you don't just go into endless space, and markers directing towards planets.
(limits at the bottom/top/left/right so if you go so low you can't find any planets, or go so high you can't find any) |
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| 03 Aug 2015 02:39 PM |
| im learning to script, and im willing to help build |
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| 03 Aug 2015 02:39 PM |
| It could be like tradelands but for spacen |
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| 03 Aug 2015 02:42 PM |
Here is a few starter things I could use help on building
GUI trade system (Advanced) ========== An ability to have a GUI Inventory of lets say 50 things (not able to equip these 50 things) Places to buy/sell these said things.
Lets say you go to a rocky planet, buy steel for 20 credits each. GO to a farm planet, sell steel for 30 credits each.
The ability to do that is what this GUI system needs to work. =========== Planets themselves (Building) =========== I do not need detailed planets, I need functional planets with places to buy space-guns/space-swords which I have no idea what those tools would actually be. ============
There is also space-ships needed to be built, the whole idea of customization, and a lot more ideas that can't exactly be accomplished until these are. |
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| 03 Aug 2015 02:51 PM |
You probably need to build a group chat.
I can work on the Gui's |
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| 03 Aug 2015 03:10 PM |
| Well I got 10k Robux pledged :) |
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Logaids
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| Joined: 01 Nov 2010 |
| Total Posts: 14158 |
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| 03 Aug 2015 03:15 PM |
amano (rataids) can do basic scripting.
Live Laugh Logaids |
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| 03 Aug 2015 05:25 PM |
Will about your gui Inventory thats simple. Now did u want it to save to person like data stores or they have to earn cash to buy it every time they play |
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| 03 Aug 2015 05:54 PM |
I'd prefer you keep percentage but not all your money. That way people can't leave if their dying to save all their stuff. |
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