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Re: Can anyone on SF actually build/script?

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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 02:03 PM
I have a plethora of ideas for a sci-fi game but I can't pull it off myself.
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MoldyDaSilva is not online. MoldyDaSilva
Joined: 22 Oct 2009
Total Posts: 3373
03 Aug 2015 02:03 PM
Yes there is about 5, and I'm learning myself
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alejandrotrill is not online. alejandrotrill
Joined: 13 May 2013
Total Posts: 4861
03 Aug 2015 02:03 PM
Cap, death, jimbo (quit)
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LordMasterMewtwo is not online. LordMasterMewtwo
Joined: 15 Oct 2011
Total Posts: 2372
03 Aug 2015 02:17 PM
Me to a reasonable extent.
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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 02:18 PM
I know cap can.
I know jimbo quit.

Idk Cap's main account anymore.
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RektItCool is not online. RektItCool
Joined: 22 Aug 2013
Total Posts: 10476
03 Aug 2015 02:22 PM
I charge 69 robux an hour sir
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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 02:24 PM
My idea is Sci-Fi.

A star system with planets that 4 groups (roblox groups) own 4 of those planets.

In one big place (not huge to the point of lagging, I'm going for easy to play, not details)
Each of those worlds can ally/war how they want.
Each of those worlds can have an army how they want.

Wars are not just raids on planets, but they are planned out before-hand. (like events)

Say 2 planets are at war. We take a chunk out of the real map, into a separate game and make the war happen there.

So the 2 planets wage war over a neutral planet. Winner gets the planet, and then in the REAL game it is updated with control given to the planet who won.

Eventually after a few months/weeks of these groups being up and running there is a whole lifestyle to the game.

It'd be a long project.
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SRHL is not online. SRHL
Joined: 10 May 2010
Total Posts: 13484
03 Aug 2015 02:30 PM
The map should be reasonably big if we're making a space colonization game.

Probably about 200k x 200k x 200k studs, most of it being empty space.
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MoldyDaSilva is not online. MoldyDaSilva
Joined: 22 Oct 2009
Total Posts: 3373
03 Aug 2015 02:33 PM
I'd be willing to help
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DarkImperiator is not online. DarkImperiator
Joined: 30 Aug 2010
Total Posts: 57699
03 Aug 2015 02:33 PM
no
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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 02:36 PM
Yes it'd be big with a lot of empty space.

Like Ocean Guilds or one piece world, where a lot of it is ocean.

Just for this, a lot of it is space.

There would be markers and limits so you don't just go into endless space,
and markers directing towards planets.

(limits at the bottom/top/left/right so if you go so low you can't find any planets, or go so high you can't find any)
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NhlCh33z3h is not online. NhlCh33z3h
Joined: 21 Sep 2014
Total Posts: 3146
03 Aug 2015 02:39 PM
im learning to script, and im willing to help build
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alejandrotrill is not online. alejandrotrill
Joined: 13 May 2013
Total Posts: 4861
03 Aug 2015 02:39 PM
It could be like tradelands but for spacen
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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 02:42 PM
Here is a few starter things I could use help on building

GUI trade system (Advanced)
==========
An ability to have a GUI Inventory of lets say 50 things (not able to equip these 50 things)
Places to buy/sell these said things.

Lets say you go to a rocky planet, buy steel for 20 credits each.
GO to a farm planet, sell steel for 30 credits each.

The ability to do that is what this GUI system needs to work.
===========
Planets themselves (Building)
===========
I do not need detailed planets,
I need functional planets with places to buy space-guns/space-swords which I have no idea what those tools would actually be.
============


There is also space-ships needed to be built, the whole idea of customization, and a lot more ideas that can't exactly be accomplished until these are.
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MoldyDaSilva is not online. MoldyDaSilva
Joined: 22 Oct 2009
Total Posts: 3373
03 Aug 2015 02:51 PM
You probably need to build a group chat.

I can work on the Gui's
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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 03:10 PM
Well I got 10k Robux pledged :)
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Logaids is not online. Logaids
Joined: 01 Nov 2010
Total Posts: 14158
03 Aug 2015 03:15 PM
amano (rataids) can do basic scripting.


Live Laugh Logaids
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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 05:22 PM
bamp
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SirIngenuity is not online. SirIngenuity
Joined: 06 Oct 2012
Total Posts: 3149
03 Aug 2015 05:22 PM
I could..
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SirIngenuity is not online. SirIngenuity
Joined: 06 Oct 2012
Total Posts: 3149
03 Aug 2015 05:25 PM
Will about your gui Inventory thats simple.
Now did u want it to save to person like data stores or they have to earn cash to buy it every time they play
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FuutProject is not online. FuutProject
Joined: 08 Dec 2012
Total Posts: 4232
03 Aug 2015 05:54 PM
I'd prefer you keep percentage but not all your money.
That way people can't leave if their dying to save all their stuff.
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