litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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| 03 Aug 2015 12:01 PM |
Paying for an aim down sights script that can be easily edited to fit other guns.
Will pay well. PM if interested. |
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litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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doodle435
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| Joined: 10 Oct 2012 |
| Total Posts: 43 |
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litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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| 03 Aug 2015 12:28 PM |
Why?
I can script decently, just that I have no idea how to do aim down sights.
I'm not asking for favors here, I'm paying for what I want.
So no, you get out and stop being so rude. |
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litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 03 Aug 2015 01:03 PM |
Why not ask how to do it then? There are people who can help you to save you a lot of money. Don't overcomplicate things. Break down the task.
"Dividing an impossibly large task into smaller solvable problems is a programmer’s job" ~ Ryuunosuke Akasaka |
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litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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| 03 Aug 2015 01:07 PM |
I asked and the only answer I got was " fov and math".
If you could explain, please do. I'd love to make it myself, but I simply have no clue as to how. |
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 04 Aug 2015 08:55 AM |
| Ok think about it this way. When a player is in first person, where is their mouse? At the center of the screen. So, essentially you have to increase the fov of the camera for slightly better range which is a property of the camera. Then you need to use weld manipulation (Welds tutorial can be found here http://wiki.roblox.com/index.php?title=Joint) to move the gun's sights to the center of the screen. The roblox camera object has a lot of methods to convert screen space to world space so it shouldn't be hard to get a 3D point in world space of the center. |
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