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| 01 Aug 2015 05:22 PM |
With how much I've looked into audio, I've only ever used 1 song for each place. (Using game.workspace.Sound:play();)
How can I start playing different audio depending where you are? Example: Bunny Island Moving to different parks makes the music change. |
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| 01 Aug 2015 05:24 PM |
play music locally (put the sound into a player's player object and play it locally) detect the area they're in using magnitude or similar |
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