RoboticI
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| Joined: 23 Apr 2011 |
| Total Posts: 917 |
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| 31 Jul 2015 07:46 PM |
| I made this huge room with a bunch of lights and it looks terrible because of the minimum render distance of lights. So I think you should be able to set how far you can see lights in game or something like that. |
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Zenvioux
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| Joined: 21 Apr 2013 |
| Total Posts: 2630 |
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| 31 Jul 2015 07:50 PM |
lol what?
the rendering distance on setting 10 is far enough.
this room must be the size of russia |
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RoboticI
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| Joined: 23 Apr 2011 |
| Total Posts: 917 |
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| 31 Jul 2015 07:55 PM |
"lol what?
the rendering distance on setting 10 is far enough.
this room must be the size of russia"
I am talking about the rending of light, plus the room is only 600 studs long and the lighting appears to only render 100 studs |
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Zenvioux
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| Joined: 21 Apr 2013 |
| Total Posts: 2630 |
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| 31 Jul 2015 07:55 PM |
"only 600"
beause thats needed... |
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RoboticI
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| Joined: 23 Apr 2011 |
| Total Posts: 917 |
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| 31 Jul 2015 07:58 PM |
'beause thats needed..."
yes if I want to fit several planes and tanks inside of it, which I plan to do |
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Zenvioux
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| Joined: 21 Apr 2013 |
| Total Posts: 2630 |
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| 31 Jul 2015 08:01 PM |
just use fog to hide the boundry.
other massive games manage this fine. |
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RoboticI
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| Joined: 23 Apr 2011 |
| Total Posts: 917 |
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| 31 Jul 2015 08:04 PM |
"just use fog to hide the boundry."
Adding fog would ruin the effect of seeing the whole room. |
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Zenvioux
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| Joined: 21 Apr 2013 |
| Total Posts: 2630 |
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| 31 Jul 2015 08:06 PM |
you could use your level designing skills you no doubt have and find a solution |
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RoboticI
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| Joined: 23 Apr 2011 |
| Total Posts: 917 |
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| 31 Jul 2015 08:07 PM |
"you could use your level designing skills you no doubt have and find a solution"
there is no solution to this problem other than roblox making the possibility of further render distance of lighting |
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| 31 Jul 2015 08:08 PM |
support users should be able to customize this themselves beyond the limit |
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