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Re: AlexTheYee's Suggestions for Strife!

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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
24 Mar 2015 09:18 PM
Note that NONE of these ideas are going to be classes. There are simply too many of them and I want to be creative without making Fenrier read a bunch of passive skills and other stuff. Anyways, enjoy these ideas!
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
24 Mar 2015 09:28 PM
Tournaments ( Remember my turf? )

Edited

Welcome to Tournaments! They will be open every 2 weeks and on weekends.

Tournaments are basic 1 v 1 or Team Fights that declares the best team and class Player in Strife!

They have lots of prizes and who knows? Maybe you'll be the winner!

Rules in the Arena:
No spamming
No running ( counts as a disqualification ). Running is counted as not hitting your opponent for 10 seconds.
If time is out, the person with the lowest health wins.
No automatic health regeneration ( Only Abyss can regenerate in the meditating position or Arcane Orb )
Have fun!

Best Class Awards:
Frigost - Ice Chamber: With every hit, Frigost slows enemies and weakens them for 1 second
Vulca - Hot Energy: If your opponents hit you, 10% of the damage is hit back at them
Commander - Stun Wave - Any enemy near you slowly increases their stun and decreases their attack ( No damage )
Omega - Hard Shell: Nullifies weak attacks and increase in defense by 0.2 ( 5 - 1 damage will be ignored )
Trooper - Ammo Pack: Ammo is increased greatly ( 30 Maybe? ) and it weakens your opponent
Mechanic - Mini Satellite: A small robotic satellite hovers around you, doing small damage to nearby enemies
Obsidian - Obelisk Radar: Obelisks stay longer, have a bigger radius, and have increased damage
Proto - Sharpened Blades: Greatly increases damage ( Increase = 0.75 )
Abyss - Flame Magic: Any Mana ability will do fire damage ( Fire Damage = 2 - 4 Damage per second for 3 seconds)
Ichor - Blood Overdrive: Increases the amount of blood per hit and has adrenaline whenever hit ( adrenaline = 0.2 increased walkspeed and attack )
Renegade - Trapped Souls: After defeating an opponent, you will get maxed out mana and invisibility
Tempus - Clockwork Down: Increases distortion bar and walkspeed by 0.2
Nether - Distorted Void: Increases walkspeed and defense ( I'm definitely not letting this guy have increased attack )
Barbarian - Pummeling Down: Stuns last longer when you are near and increase attack by 0.2
Anubis - Master Hex: Debuff durations are increased by 7 seconds with greater radius of Cursed Field.

Rules for team fight:
Tie breakers: Whoever has the most allies alive wins. If it is still a tie, add up the health's of each team member and total it
You can't have the same type of class: Example - No omega,obsidian,trooper. Yes Trooper, omega, abyss.

Team fights:
Form a team with two other allies and prepare to fight!

Team fight reward: A heap of in-game currency ( if we are going to have that ) and increased attack, defense, and walkspeed to everyone on the team ( doesn't matter which class you have ).


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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
24 Mar 2015 09:31 PM
You should put this somewhere that matters, such as the inbox of a specific person.
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
24 Mar 2015 10:02 PM
Kactus Kampaign:
Hostile Kacti ( Plural form of Kactus? ) are on the loose! Defeat mobs and the Necromancer Kactus to win a prize!

Green Kactus: Average attack, walkspeed, and defense
Blue Kactus: Low Attack and walkspeed but very high defense
Red Kactus: High attack and walkspeed but very low defense
Pink Kactus: Heals other Kacti but no attack

Giant Kactus
Desc - This Kactus was very buffed due to Commander's Support Wave. Watch out for his spikes and face-plants

Moves:
Stomp - Deals damage in a radius and slows the player
Spiky Throw - Spikes tear off of the Kactus and hurl towards you
Ground Smash - The Kactus punches the ground, causing a wave of spikes to appear
Spike Rush - Giant Kactus will turn into a ball and roll at the player
(Giant Kactus will also summon hordes of Kacti)

Necromancer Kactus
Desc - This Kactus grew off of a Juggarnaut ( Is that how you spell it? ) Abyss, getting magic powers

Moves:
Ghost Rush - The Kactus turns into a ghost Kactus and fly towards you
Energy Ball - Necromancer Kactus takes his wand a summons energy balls that do AOE attacks
Ring of Fire - The Kactus selects an area and ignites it on fire
Lightning strike - Necromancer Kactus summons lightning that deals massive damage to the player
(Necromancer Kactus can summon hordes of Kacti)

4 Players Per Kampaign
Trooper is not recommended
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
24 Mar 2015 10:04 PM
well meh.. Gonna post it when i get enough ideas
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
29 Mar 2015 10:10 AM
Strife shop:
In-game currency is Koins (Kactus coins)

Shop items for sale:
Weapon Skins ( Too lazy to come up with all of them )
Music Box: Replaces the music with your own from the Roblox audio
Spray paint: Spray a picture anywhere because sometimes we're all bored
Forcefield: At the beginning of the round, you can't attack or be attacked for 3 seconds
( Forcefield can be purchased every other round )
Hide n Kactus: Spawn a bunch of Kactus to confuse the enemy
( Can be purchased every other round )

Levels:
Level 1:
Icon - Regular Kactus
Requires 2 wins

Level 2:
Icon - Regular Kactus with spikes
Requires 5 wins ( wins do not stack with the previous level )

Level 3:
Icon - Blue Kactus with spikes
Requires 7 wins ( wins do not stack with the previous level )

Level 4:
Icon - Red Kactus with spikes
Requires 10 wins ( wins do not stack with the previous level )

Level 5:
Icon - White Kactus with spikes
Requires 12 wins ( wins do not stack with the previous level )

Level 6:
Icon - Black Kactus with spikes
Requires 14 wins ( wins do not stack with the previous level )

Level 7:
Icon = Half Black and Half White Kactus with spikes
Requires 16 wins ( wins do not stack with the previous level )

Level 8:
Icon - Half Black and Half White Kactus with wings
Requires 18 wins ( wins do not stack with the previous level )

Level 9:
Icon - Half Black and Half White Kactus with a mini red and blue Kacti sitting on both shoulders
Requires 19 wins ( wins do not stack with the previous level )

Level 10 ( Max level ):
Icon - Rainbow Kactus with spikes, wings, and black and white mini Kacti sitting on both shoulders
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aeiouy23 is not online. aeiouy23
Joined: 26 Mar 2012
Total Posts: 19
29 Mar 2015 10:23 AM
My ''Kactus Village'' map would be perfect for that Kactus Kampaign mode c:
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Mystronamy is not online. Mystronamy
Joined: 29 Jul 2011
Total Posts: 27
29 Mar 2015 11:02 AM
if Kactus Kampaign gets realized by Fenrier, he might add the classes to a new game called Kactus Kampaign, and it won't be exactly like Strife, but it'll have the classes, scripts, etc, except you'll be fighting Kacti instead, and the farther you progress, the more deadly Kacti become. Giant Kacti might be a miniboss, signalling you're halfway, and Necromancer Kacti would be the final boss. To be fair, the Kacti should be as balanced as your team. For example, if you have 4 defensive classes, the Kacti will have high attack. 4 offensives, high defense. 4 supports, more Pink Kacti will appear.
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
29 Mar 2015 05:48 PM
Forgot to add wins to level 10 because im stupid

Requires 20 wins
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
31 Mar 2015 08:54 PM
In honor of sytrickzero:
Mega Duck
Health:700
Same as Siegmund defense (maybe)

Attacks
EARTHQUACKE -( see what I did there? ) Mega duck releases a giant QUAK that will hit opponents
TEH EPIK DUK IS COMING! - Mega duck buffs itself, giving it a large increased attack
Eggcellent bomb - Mega duck rains bombs from the sky, doing AOE damage
Raining ducks HALLELUJAH- Mega duck will summon a storm cloud that will rain ducks on opponents
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
03 Apr 2015 07:21 PM
In honor of Monty Oum:
RWBY SKINS:
Yang Ichor
Ruby Renegade
Blake Vulca
Jaune Frigost
Pyrha Frigost
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
13 Apr 2015 10:10 PM
New modes:
Lightning Round - Every 20 seconds, the person with the highest health gets electrocuted and stunned. Lightning does 5 damage
Hassel Round - An unexpected class is chosen in this round. Everyone will be forced to play with that class
Hardcore Deathmatch Round - Every minute, the player with the least amount of kills dies and cannot enter back in the game. Players who were killed by other players can enter back in the game.
Normal Round - 3 Lives, Auto respawn. GG
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
19 Apr 2015 08:24 PM
Things to do in the Lobby:
Vending Machine so we can eat :D!
A pac-man video game!
SNOWBALL FIGHTS!

Small ideas:
People can vote maps
People can also vote which they want to do in the lobby. Ex: Can't have snowball and vending at the same time
And a giant :D face when they look up

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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
20 Apr 2015 07:25 PM
Guilds?
Yeah like make a group icon, gather up so people, and kick butt in Strife! and you got yourself a guild!
Guild Battles maybe?

Max 6 people per guild
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
05 May 2015 09:46 PM
How to Tempus:
Spam Clock (Z)
Spam C at a long range.
Drop from above and do your ult
IGNORE X
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
10 May 2015 11:11 PM
More shop stuff:
Increase moveset to 5 instead of 4
(Also you have to buy the moves)

Moveset keys: Z X C V R

(Fen you can go make the cooldowns and mana consumptions)

New moves:
Frigost: Frostbite - Your next basic attack will have the enemy taking 2-3 damage. Lasts for 4 seconds
Omega: Turtle Bomb - Turtle bomb throws a punch, placing a hidden explosive. The next time your opponent gets damaged, the bomb explodes doing AOE damage based on health. (8%)
Ichor: Healing Wound - The blood bar will slowly decrease at 3 blood per seconds, but Ichor will heal faster, attack stronger, and have more defense
Obsidian: Detonate - Obsidian's obelisks will explode. lowering defense and dealing 7-10 damage per obelisk
Vulca: Ring of Fire - Vulca's next basic attack will summon a wave, rippling around him.
Trooper: Bullet production - For 10 seconds, Trooper will not lose bullets when shooting
Renegade: Soul Redemption - Renegade will do massive swipes around him. Renegade will also heal based on the damage of the swipes
Proto: Reheat - Proto's jetpack thingy will go even faster for a limited amount of time
Commander: Critical Point - Commander's basic attacks will do more stun than usual
Tempus: Clone Wave - Tempus summons a holographic clone. The clone will follow tempus, doing 5-6 damage at first, but gradually increasing the damage. Clone lasts 7 seconds
Mechanic: Cydoge - MEchanic summons a mechanical dog that will bite people doing 5 damage. Dog lasts 10 seconds
Abyss: Chakra bullets - Abyss can fire loads of chakra orbs at people, dealing 3-6 damage.
Nether (Void): Void Slash - Nether propels himself back as he fires a void wave dealing 10-12 damage
Nether (Katana): Weak Spot - Nether hits an opponent, dealing 15-17 damage.
Barbarian: Sky Shot - Barbarian jumps in the air (dealing 2-3 damage) and smashes him mace on the ground, dealing 8-12 damage
Anubis: Drifting Spirit - Anubis summons a spirit. The spirit will follow Anubis, spitting cursied orbs at opponents. Cursed orbs deal 4-6 damage and lowers defense

(Fen go fix the durations on these things and other stuff.)
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
19 Jun 2015 12:46 PM
New Gamemodes:
Map Error - The map had an error while loading! The whole map is invisible and while blink every few seconds.
Kactus Glitching - Kactus are randomly spawning throughout the map. If no one kills all of them, they will bring doom. (Somehow)
Kills to Death - Everyone starts with 2 lives. Every time someone dies, they lose a life. They can regain a life by killing someone.
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mearfox is not online. mearfox
Joined: 03 Sep 2012
Total Posts: 9
19 Jun 2015 12:53 PM
You are telling us about updates but you forgot a thing and thats the new classes we(the players)are bored to play again and again and again and again and again and again and again and again and again and again and again and again and again and again with the smae classes we want to or just 1-2 new classes cuz is hard to make a new class
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
19 Jun 2015 11:27 PM
Jack practically dominates the "New Classes" idea so I'm not in competition with him. I'll leave up to the creators if they want to add new classes
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
16 Jul 2015 05:31 PM
Also mearfox, I should add that what are classes at the end of the day? They use the same skills, passives, and perks. These new gamemodes will hopefully switch out of people's style and make them try new classes. I can use obsidian for practically every situation, but with rounds that force you to try a new class, it gets you out of your comfort zone.
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johngamer1 is not online. johngamer1
Joined: 05 May 2010
Total Posts: 43
22 Jul 2015 11:27 PM
Post on strife wiki bro.
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
23 Jul 2015 12:49 AM
2lazy Maybe you should do it for me XD
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
23 Jul 2015 02:57 PM
More Shop Items:
Summon the Creator - A giant fen will come a smash his hand on the ground, doing 7 damage in an area. (Can be used every 4 rounds)
Lightning Strife - Summons a lightning bolt that fills stun meter by half and does 5 damage. (Can be used every 3 rounds)
1 Item can be used per round. Ex. No Lightning Strife and Forcefield

New Gamemode:
Raining Koins - Every few seconds 3-5 Giant Koins will fall from the sky. Stand on these Koins for 5 seconds and you get them. But watch out! Your enemies will be wanting them too.
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z1ow is not online. z1ow
Joined: 03 Jun 2011
Total Posts: 3
31 Jul 2015 07:00 PM
really need this
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AlexTheYee is not online. AlexTheYee
Joined: 13 Jan 2013
Total Posts: 46
31 Jul 2015 11:07 PM
Mashups!

(No these are not new classes, just mashed ones)

These will be purchasable with Koins (Add Koins in Fen plz ;-;). You get 1 mashed class per purchase.

Trooper x Ichor

(Going to call it Trichor?)

Animation - Punch foward with right. Punch foward with left. Punch with both hands. AOE Blast middle.

Weapon: Ichor's Gauntlets

Desc - If the mid-range style of Trooper fitted you, but was just too squishy, this one will amp up your fighting style.

[Passive]
The more damage Trichor recieves, the more damage Trichor puts out (100% Hp 0+ attack. 0% Hp 0.8+ attack)

[E]
Trichor crystalizes his own blood (-2 Hp) and shoots it at an enemy (4-5). If it doesnt hit anything, the crystal will explode doing AOE damage (2-4)

[Z] Madman
Trichor does an AOE burst right in front of him 4 times (5-6) and then shoots a barrage of crystals in a wave (crystals do not reduce Hp)

[X] Fiery Veins
When Trichor shoots blood, the opponent takes fire damage (1-3 damage) for 4 seconds.

[C] R.A.G (Run and gun. Get it?)
Trichor's movement speed increases, along with his attack. His defense lowers at the cost of it.

[V] Trichor shoots a bullet (10-14) will make the opponent swap places with Trichor. The opponent will also get a giant AOE burst of (15-16) damage
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