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| 24 Mar 2015 09:18 PM |
| Note that NONE of these ideas are going to be classes. There are simply too many of them and I want to be creative without making Fenrier read a bunch of passive skills and other stuff. Anyways, enjoy these ideas! |
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| 24 Mar 2015 09:28 PM |
Tournaments ( Remember my turf? )
Edited
Welcome to Tournaments! They will be open every 2 weeks and on weekends.
Tournaments are basic 1 v 1 or Team Fights that declares the best team and class Player in Strife!
They have lots of prizes and who knows? Maybe you'll be the winner!
Rules in the Arena: No spamming No running ( counts as a disqualification ). Running is counted as not hitting your opponent for 10 seconds. If time is out, the person with the lowest health wins. No automatic health regeneration ( Only Abyss can regenerate in the meditating position or Arcane Orb ) Have fun!
Best Class Awards: Frigost - Ice Chamber: With every hit, Frigost slows enemies and weakens them for 1 second Vulca - Hot Energy: If your opponents hit you, 10% of the damage is hit back at them Commander - Stun Wave - Any enemy near you slowly increases their stun and decreases their attack ( No damage ) Omega - Hard Shell: Nullifies weak attacks and increase in defense by 0.2 ( 5 - 1 damage will be ignored ) Trooper - Ammo Pack: Ammo is increased greatly ( 30 Maybe? ) and it weakens your opponent Mechanic - Mini Satellite: A small robotic satellite hovers around you, doing small damage to nearby enemies Obsidian - Obelisk Radar: Obelisks stay longer, have a bigger radius, and have increased damage Proto - Sharpened Blades: Greatly increases damage ( Increase = 0.75 ) Abyss - Flame Magic: Any Mana ability will do fire damage ( Fire Damage = 2 - 4 Damage per second for 3 seconds) Ichor - Blood Overdrive: Increases the amount of blood per hit and has adrenaline whenever hit ( adrenaline = 0.2 increased walkspeed and attack ) Renegade - Trapped Souls: After defeating an opponent, you will get maxed out mana and invisibility Tempus - Clockwork Down: Increases distortion bar and walkspeed by 0.2 Nether - Distorted Void: Increases walkspeed and defense ( I'm definitely not letting this guy have increased attack ) Barbarian - Pummeling Down: Stuns last longer when you are near and increase attack by 0.2 Anubis - Master Hex: Debuff durations are increased by 7 seconds with greater radius of Cursed Field.
Rules for team fight: Tie breakers: Whoever has the most allies alive wins. If it is still a tie, add up the health's of each team member and total it You can't have the same type of class: Example - No omega,obsidian,trooper. Yes Trooper, omega, abyss.
Team fights: Form a team with two other allies and prepare to fight!
Team fight reward: A heap of in-game currency ( if we are going to have that ) and increased attack, defense, and walkspeed to everyone on the team ( doesn't matter which class you have ).
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 24 Mar 2015 09:31 PM |
| You should put this somewhere that matters, such as the inbox of a specific person. |
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| 24 Mar 2015 10:02 PM |
Kactus Kampaign: Hostile Kacti ( Plural form of Kactus? ) are on the loose! Defeat mobs and the Necromancer Kactus to win a prize!
Green Kactus: Average attack, walkspeed, and defense Blue Kactus: Low Attack and walkspeed but very high defense Red Kactus: High attack and walkspeed but very low defense Pink Kactus: Heals other Kacti but no attack
Giant Kactus Desc - This Kactus was very buffed due to Commander's Support Wave. Watch out for his spikes and face-plants
Moves: Stomp - Deals damage in a radius and slows the player Spiky Throw - Spikes tear off of the Kactus and hurl towards you Ground Smash - The Kactus punches the ground, causing a wave of spikes to appear Spike Rush - Giant Kactus will turn into a ball and roll at the player (Giant Kactus will also summon hordes of Kacti)
Necromancer Kactus Desc - This Kactus grew off of a Juggarnaut ( Is that how you spell it? ) Abyss, getting magic powers
Moves: Ghost Rush - The Kactus turns into a ghost Kactus and fly towards you Energy Ball - Necromancer Kactus takes his wand a summons energy balls that do AOE attacks Ring of Fire - The Kactus selects an area and ignites it on fire Lightning strike - Necromancer Kactus summons lightning that deals massive damage to the player (Necromancer Kactus can summon hordes of Kacti)
4 Players Per Kampaign Trooper is not recommended |
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| 24 Mar 2015 10:04 PM |
| well meh.. Gonna post it when i get enough ideas |
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| 29 Mar 2015 10:10 AM |
Strife shop: In-game currency is Koins (Kactus coins)
Shop items for sale: Weapon Skins ( Too lazy to come up with all of them ) Music Box: Replaces the music with your own from the Roblox audio Spray paint: Spray a picture anywhere because sometimes we're all bored Forcefield: At the beginning of the round, you can't attack or be attacked for 3 seconds ( Forcefield can be purchased every other round ) Hide n Kactus: Spawn a bunch of Kactus to confuse the enemy ( Can be purchased every other round )
Levels: Level 1: Icon - Regular Kactus Requires 2 wins
Level 2: Icon - Regular Kactus with spikes Requires 5 wins ( wins do not stack with the previous level )
Level 3: Icon - Blue Kactus with spikes Requires 7 wins ( wins do not stack with the previous level )
Level 4: Icon - Red Kactus with spikes Requires 10 wins ( wins do not stack with the previous level )
Level 5: Icon - White Kactus with spikes Requires 12 wins ( wins do not stack with the previous level )
Level 6: Icon - Black Kactus with spikes Requires 14 wins ( wins do not stack with the previous level )
Level 7: Icon = Half Black and Half White Kactus with spikes Requires 16 wins ( wins do not stack with the previous level )
Level 8: Icon - Half Black and Half White Kactus with wings Requires 18 wins ( wins do not stack with the previous level )
Level 9: Icon - Half Black and Half White Kactus with a mini red and blue Kacti sitting on both shoulders Requires 19 wins ( wins do not stack with the previous level )
Level 10 ( Max level ): Icon - Rainbow Kactus with spikes, wings, and black and white mini Kacti sitting on both shoulders |
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aeiouy23
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| Joined: 26 Mar 2012 |
| Total Posts: 19 |
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| 29 Mar 2015 10:23 AM |
| My ''Kactus Village'' map would be perfect for that Kactus Kampaign mode c: |
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| 29 Mar 2015 11:02 AM |
| if Kactus Kampaign gets realized by Fenrier, he might add the classes to a new game called Kactus Kampaign, and it won't be exactly like Strife, but it'll have the classes, scripts, etc, except you'll be fighting Kacti instead, and the farther you progress, the more deadly Kacti become. Giant Kacti might be a miniboss, signalling you're halfway, and Necromancer Kacti would be the final boss. To be fair, the Kacti should be as balanced as your team. For example, if you have 4 defensive classes, the Kacti will have high attack. 4 offensives, high defense. 4 supports, more Pink Kacti will appear. |
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| 29 Mar 2015 05:48 PM |
Forgot to add wins to level 10 because im stupid
Requires 20 wins |
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| 31 Mar 2015 08:54 PM |
In honor of sytrickzero: Mega Duck Health:700 Same as Siegmund defense (maybe)
Attacks EARTHQUACKE -( see what I did there? ) Mega duck releases a giant QUAK that will hit opponents TEH EPIK DUK IS COMING! - Mega duck buffs itself, giving it a large increased attack Eggcellent bomb - Mega duck rains bombs from the sky, doing AOE damage Raining ducks HALLELUJAH- Mega duck will summon a storm cloud that will rain ducks on opponents |
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| 03 Apr 2015 07:21 PM |
In honor of Monty Oum: RWBY SKINS: Yang Ichor Ruby Renegade Blake Vulca Jaune Frigost Pyrha Frigost |
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| 13 Apr 2015 10:10 PM |
New modes: Lightning Round - Every 20 seconds, the person with the highest health gets electrocuted and stunned. Lightning does 5 damage Hassel Round - An unexpected class is chosen in this round. Everyone will be forced to play with that class Hardcore Deathmatch Round - Every minute, the player with the least amount of kills dies and cannot enter back in the game. Players who were killed by other players can enter back in the game. Normal Round - 3 Lives, Auto respawn. GG |
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| 19 Apr 2015 08:24 PM |
Things to do in the Lobby: Vending Machine so we can eat :D! A pac-man video game! SNOWBALL FIGHTS!
Small ideas: People can vote maps People can also vote which they want to do in the lobby. Ex: Can't have snowball and vending at the same time And a giant :D face when they look up
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| 20 Apr 2015 07:25 PM |
Guilds? Yeah like make a group icon, gather up so people, and kick butt in Strife! and you got yourself a guild! Guild Battles maybe?
Max 6 people per guild |
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| 05 May 2015 09:46 PM |
How to Tempus: Spam Clock (Z) Spam C at a long range. Drop from above and do your ult IGNORE X |
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| 10 May 2015 11:11 PM |
More shop stuff: Increase moveset to 5 instead of 4 (Also you have to buy the moves)
Moveset keys: Z X C V R
(Fen you can go make the cooldowns and mana consumptions)
New moves: Frigost: Frostbite - Your next basic attack will have the enemy taking 2-3 damage. Lasts for 4 seconds Omega: Turtle Bomb - Turtle bomb throws a punch, placing a hidden explosive. The next time your opponent gets damaged, the bomb explodes doing AOE damage based on health. (8%) Ichor: Healing Wound - The blood bar will slowly decrease at 3 blood per seconds, but Ichor will heal faster, attack stronger, and have more defense Obsidian: Detonate - Obsidian's obelisks will explode. lowering defense and dealing 7-10 damage per obelisk Vulca: Ring of Fire - Vulca's next basic attack will summon a wave, rippling around him. Trooper: Bullet production - For 10 seconds, Trooper will not lose bullets when shooting Renegade: Soul Redemption - Renegade will do massive swipes around him. Renegade will also heal based on the damage of the swipes Proto: Reheat - Proto's jetpack thingy will go even faster for a limited amount of time Commander: Critical Point - Commander's basic attacks will do more stun than usual Tempus: Clone Wave - Tempus summons a holographic clone. The clone will follow tempus, doing 5-6 damage at first, but gradually increasing the damage. Clone lasts 7 seconds Mechanic: Cydoge - MEchanic summons a mechanical dog that will bite people doing 5 damage. Dog lasts 10 seconds Abyss: Chakra bullets - Abyss can fire loads of chakra orbs at people, dealing 3-6 damage. Nether (Void): Void Slash - Nether propels himself back as he fires a void wave dealing 10-12 damage Nether (Katana): Weak Spot - Nether hits an opponent, dealing 15-17 damage. Barbarian: Sky Shot - Barbarian jumps in the air (dealing 2-3 damage) and smashes him mace on the ground, dealing 8-12 damage Anubis: Drifting Spirit - Anubis summons a spirit. The spirit will follow Anubis, spitting cursied orbs at opponents. Cursed orbs deal 4-6 damage and lowers defense
(Fen go fix the durations on these things and other stuff.) |
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| 19 Jun 2015 12:46 PM |
New Gamemodes: Map Error - The map had an error while loading! The whole map is invisible and while blink every few seconds. Kactus Glitching - Kactus are randomly spawning throughout the map. If no one kills all of them, they will bring doom. (Somehow) Kills to Death - Everyone starts with 2 lives. Every time someone dies, they lose a life. They can regain a life by killing someone. |
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mearfox
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| Joined: 03 Sep 2012 |
| Total Posts: 9 |
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| 19 Jun 2015 12:53 PM |
| You are telling us about updates but you forgot a thing and thats the new classes we(the players)are bored to play again and again and again and again and again and again and again and again and again and again and again and again and again and again with the smae classes we want to or just 1-2 new classes cuz is hard to make a new class |
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| 19 Jun 2015 11:27 PM |
| Jack practically dominates the "New Classes" idea so I'm not in competition with him. I'll leave up to the creators if they want to add new classes |
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| 16 Jul 2015 05:31 PM |
| Also mearfox, I should add that what are classes at the end of the day? They use the same skills, passives, and perks. These new gamemodes will hopefully switch out of people's style and make them try new classes. I can use obsidian for practically every situation, but with rounds that force you to try a new class, it gets you out of your comfort zone. |
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| 23 Jul 2015 12:49 AM |
| 2lazy Maybe you should do it for me XD |
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| 23 Jul 2015 02:57 PM |
More Shop Items: Summon the Creator - A giant fen will come a smash his hand on the ground, doing 7 damage in an area. (Can be used every 4 rounds) Lightning Strife - Summons a lightning bolt that fills stun meter by half and does 5 damage. (Can be used every 3 rounds) 1 Item can be used per round. Ex. No Lightning Strife and Forcefield
New Gamemode: Raining Koins - Every few seconds 3-5 Giant Koins will fall from the sky. Stand on these Koins for 5 seconds and you get them. But watch out! Your enemies will be wanting them too. |
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z1ow
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| Joined: 03 Jun 2011 |
| Total Posts: 3 |
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| 31 Jul 2015 11:07 PM |
Mashups!
(No these are not new classes, just mashed ones)
These will be purchasable with Koins (Add Koins in Fen plz ;-;). You get 1 mashed class per purchase.
Trooper x Ichor
(Going to call it Trichor?)
Animation - Punch foward with right. Punch foward with left. Punch with both hands. AOE Blast middle.
Weapon: Ichor's Gauntlets
Desc - If the mid-range style of Trooper fitted you, but was just too squishy, this one will amp up your fighting style.
[Passive] The more damage Trichor recieves, the more damage Trichor puts out (100% Hp 0+ attack. 0% Hp 0.8+ attack)
[E] Trichor crystalizes his own blood (-2 Hp) and shoots it at an enemy (4-5). If it doesnt hit anything, the crystal will explode doing AOE damage (2-4)
[Z] Madman Trichor does an AOE burst right in front of him 4 times (5-6) and then shoots a barrage of crystals in a wave (crystals do not reduce Hp)
[X] Fiery Veins When Trichor shoots blood, the opponent takes fire damage (1-3 damage) for 4 seconds.
[C] R.A.G (Run and gun. Get it?) Trichor's movement speed increases, along with his attack. His defense lowers at the cost of it.
[V] Trichor shoots a bullet (10-14) will make the opponent swap places with Trichor. The opponent will also get a giant AOE burst of (15-16) damage |
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