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OMGGG DATASTOOORE

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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 09:26 PM
I'm getting so annoyed right now, I transferred from data persistence to data store and it's really aggravating me because it loads some random stuff sometimes which is not what was supposed to be saved, this doesn't happen with data persistence. How would I fix this!? Here's the script if you need it

local HDS = game:GetService("DataStoreService"):GetDataStore("Hair")
local HCDS = game:GetService("DataStoreService"):GetDataStore("HairCol")
local FDS = game:GetService("DataStoreService"):GetDataStore("Face")
local BCDS = game:GetService("DataStoreService"):GetDataStore("BColor")

-------------------------------------[[ SAVING ]]--------------------------------------

function saveRace(player, playerRace)
player:SaveNumber("Race", playerRace)
end

function saveKi(player, playerKi)
player:SaveNumber("Ki", playerKi)
end

function saveHand(player, playerHand)
player:SaveNumber("Hand", playerHand)
end

function saveP(player, playerP)
player:SaveNumber("Level", playerP)
end
function savePxp(player, playerPxp)
player:SaveNumber("EXP", playerPxp)
end

function savePLvl(player, playerPLvl)
player:SaveNumber("PowerLvl", playerPLvl)
end

function saveHair(player, playerHair)
HDS:SetAsync("Hair_"..player.userId, playerHair)
end

function saveHairCol(player, playerHairCol)
HCDS:SetAsync("HairCol_"..player.userId, playerHairCol)
end

function saveFace(player, playerFace)
FDS:SetAsync("Face_"..player.userId, playerFace)
end

function saveBColor(player, playerBColor)
BCDS:SetAsync("BColor_"..player.userId, playerBColor)
end

function saveTop(player, playerTop)
player:SaveNumber("Top", playerTop)
end

function saveBottom(player, playerBottom)
player:SaveNumber("Bottom", playerBottom)
end

-------------------------------------[[ LOADING ]]-------------------------------------

function loadRace(player, Race)
local playerRace = player:LoadNumber("Race")

if playerRace ~= 0 then
Race.Value = playerRace
else
print("Nothing to load")
end

end

function loadKi(player, Ki)
local playerKi = player:LoadNumber("Ki")

if playerKi ~= 0 then
Ki.Value = playerKi
else
print("Nothing to load")
end

end

function loadHand(player, Hand)
local playerHand = player:LoadNumber("Hand")

if playerHand ~= 0 then
Hand.Value = playerHand
else
print("Nothing to load")
end

end

function loadP(player, P)
local playerP = player:LoadNumber("Level")

if playerP ~= 0 then
P.Value = playerP
else
print("Nothing to load")
end

end
function loadPxp(player, Pxp)
local playerPxp = player:LoadNumber("EXP")
Pxp.Value = playerPxp
if playerPxp ~= 0 then
Pxp.Value = playerPxp
else
print("Nothing to load")
end
end

function loadPLvl(player, PLvl)
local playerPLvl = player:LoadNumber("PowerLvl")

if playerPLvl ~= 0 then
PLvl.Value = playerPLvl
else
print("Nothing to load")
end

end

function loadHair(player, Hair)
local playerHair = HDS:GetAsync("Hair_"..player.userId)

if playerHair ~= 0 then
Hair.Value = playerHair
else
print("No hair to load")
end

end

function loadHairCol(player, HairCol)
local playerHairCol = HCDS:GetAsync("HairCol_"..player.userId)

if playerHairCol ~= 0 then
HairCol.Value = playerHairCol
else
print("No hair color to load")
end

end

function loadFace(player, Face)
local playerFace = FDS:GetAsync("Face_"..player.userId)

if playerFace ~= 0 then
Face.Value = playerFace
else
print("No face to load")
end

end

function loadBColor(player, BColor)
local playerBColor = BCDS:GetAsync("BColor_"..player.userId)

if playerBColor ~= 0 then
BColor.Value = playerBColor
else
print("No BColor to load")
end

end

function loadTop(player, Top)
local playerTop = player:LoadNumber("Top")

if playerTop ~= 0 then
Top.Value = playerTop
else
print("No top to load")
end

end

function loadBottom(player, Bottom)
local playerBottom = player:LoadNumber("Bottom")

if playerBottom ~= 0 then
Bottom.Value = playerBottom
else
print("No bottom to load")
end

end
-------------------------------------[[ STARTING ]]-------------------------------------

function PxpChanged(player, Pxp, P)
if Pxp.Value >= (P.Value*(P.Value+1))*84 then
Pxp.Value = Pxp.Value - (P.Value*(P.Value+1))*84
P.Value = P.Value + 1
end
end

function onPlayerEntered(newPlayer)


local stats = Instance.new("IntValue")
stats.Name = "Data"

local custom = Instance.new("IntValue")
custom.Name = "Customisation"

local Hair = Instance.new("IntValue")
Hair.Name = "Hair"
Hair.Value = 0

local HairCol = Instance.new("IntValue")
HairCol.Name = "HairCol"
HairCol.Value = 0

local Face = Instance.new("IntValue")
Face.Name = "Face"
Face.Value = 0

local BColor = Instance.new("IntValue")
BColor.Name = "BColor"
BColor.Value = 0

local Top = Instance.new("IntValue")
Top.Name = "Top"
Top.Value = 0

local Bottom = Instance.new("IntValue")
Bottom.Name = "Bottom"
Bottom.Value = 0

local Race = Instance.new("IntValue")
Race.Name = "Race"
Race.Value = 0

local Ki = Instance.new("IntValue")
Ki.Name = "Ki"
Ki.Value = 0

local Hand = Instance.new("IntValue")
Hand.Name = "Hand"
Hand.Value = 0

local P = Instance.new("IntValue")
P.Name = "Level"
P.Value = 1
local Pxp = Instance.new("IntValue")
Pxp.Name = "EXP"
Pxp.Value = 0

local PLvl = Instance.new("IntValue")
PLvl.Name = "PowerLvl"
PLvl.Value = 52613

-------------------------------------------------------------------

Race.Parent = stats
Ki.Parent = stats
Hand.Parent = stats
P.Parent = stats
Pxp.Parent = P
PLvl.Parent = stats
stats.Parent = newPlayer
custom.Parent = newPlayer
Hair.Parent = custom
HairCol.Parent = custom
Top.Parent = custom
Bottom.Parent = custom
Face.Parent = custom
BColor.Parent = custom

Pxp.Changed:connect(function() PxpChanged(newPlayer, Pxp, P) PLvl.Value = (P.Value)*52613 end)

loadHand(newPlayer, Hand)
loadRace(newPlayer, Race)
loadKi(newPlayer, Ki)
loadP(newPlayer, P)
loadPxp(newPlayer, Pxp)
loadPLvl(newPlayer, PLvl)
loadHair(newPlayer, Hair)
loadHairCol(newPlayer, HairCol)
loadTop(newPlayer, Top)
loadBottom(newPlayer, Bottom)
loadFace(newPlayer, Face)
loadBColor(newPlayer, BColor)
end

-------------------------------------[[ AUTOSAVE ]]-------------------------------------

function onPlayerRemoving(player)
print("Attempting to save score for " .. player.Name)
local stats = player:FindFirstChild("Data")
local custom = player:FindFirstChild("Customisation")
if (stats ~= nil) then
local Race = stats:FindFirstChild("Race")
if (Race ~= nil) then
saveRace(player, Race.Value)
end
local Ki = stats:FindFirstChild("Ki")
if (Ki ~= nil) then
saveKi(player, Ki.Value)
end
local Hand = stats:FindFirstChild("Hand")
if (Hand ~= nil) then
saveHand(player, Hand.Value)
end

local P = stats:FindFirstChild("Level")
if (P ~= nil) then
saveP(player, P.Value)
local Pxp = P:FindFirstChild("EXP")
if (Pxp ~= nil) then
savePxp(player, Pxp.Value)
end
end

local PLvl = stats:FindFirstChild("PowerLvl")
if (PLvl ~= nil) then
savePLvl(player, PLvl.Value)
end

local Hair = custom:FindFirstChild("Hair")
if (Hair ~= nil) then
saveHair(player, Hair.Value)
end

local HairCol = custom:FindFirstChild("HairCol")
if (HairCol ~= nil) then
saveHairCol(player, HairCol.Value)
end

local Face = custom:FindFirstChild("Face")
if (Face ~= nil) then
saveFace(player, Face.Value)
end

local BColor = custom:FindFirstChild("BColor")
if (BColor ~= nil) then
saveBColor(player, BColor.Value)
end

local Top = custom:FindFirstChild("Top")
if (Top ~= nil) then
saveTop(player, Top.Value)
end

local Bottom = custom:FindFirstChild("Bottom")
if (Bottom ~= nil) then
saveBottom(player, Bottom.Value)
end
end
end

game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerRemoving:connect(onPlayerRemoving)
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8BitDeveloping is not online. 8BitDeveloping
Joined: 09 Aug 2011
Total Posts: 1472
30 Jul 2015 09:30 PM
Very long script, where do you think the issue is?


it been looooong dai witout u me frend but i tel u al bout it wen i se u gain
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 09:41 PM
I don't know, it's just that when I go into my game, change some of the parameters, leave 3 seconds later then come back to see my character looking completely different...........................
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myactivetestplace is not online. myactivetestplace
Joined: 11 Jul 2015
Total Posts: 3733
30 Jul 2015 09:41 PM
output
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myactivetestplace is not online. myactivetestplace
Joined: 11 Jul 2015
Total Posts: 3733
30 Jul 2015 09:44 PM
I checked the console

"Players.myactivetestplace.PlayerGui.LoadGui.Main:65" attempt to index field Parent (a nil value)
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 09:45 PM
Nothing in output...

I just read this in wiki

"GetAsync
Variant GlobalDataStore:GetAsync(
string key
)

Returns the value of the entry in the DataStore with the given key. If the key does not exist, returns nil. This function caches for about 10 seconds: you cannot be sure that this function returns the actual value saved on the roblox servers."

How do I make sure the value saves immediately and when I want to load it I actually load the value saved?
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 09:46 PM
@Myactive that error has nothing to do with this script
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 09:53 PM
Bump, please help e.e, I'm thinking of going back to data persistence, because this is just crazy..... Does data persistence save between places in universes?
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iiEssence is not online. iiEssence
Joined: 18 Jun 2014
Total Posts: 3467
30 Jul 2015 09:54 PM
Only datastore saves within universe


I don't need a siggy
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 09:55 PM
Please help me fix then ;(

Why does it come up with a random number some times?
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Dynerov is not online. Dynerov
Joined: 21 Jul 2014
Total Posts: 14682
30 Jul 2015 09:55 PM
It's still using "SaveNumber" or so forth.
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 09:56 PM
I have only changed this to datastore since I don't need anything else to save at the moment

function saveHair(player, playerHair)
HDS:SetAsync("Hair_"..player.userId, playerHair)
end

function saveHairCol(player, playerHairCol)
HCDS:SetAsync("HairCol_"..player.userId, playerHairCol)
end

function saveFace(player, playerFace)
FDS:SetAsync("Face_"..player.userId, playerFace)
end

function saveBColor(player, playerBColor)
BCDS:SetAsync("BColor_"..player.userId, playerBColor)
end
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 10:03 PM
It only saves the hair value for some reason... And it loads everything else from some old value for some reason, I'm so annoyed right now, please help I've been trying to fix this for like 2 hours now...

Before I left the game:

http://prntscr.com/7z33cd


After I rejoined:

http://prntscr.com/7z340c
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myactivetestplace is not online. myactivetestplace
Joined: 11 Jul 2015
Total Posts: 3733
30 Jul 2015 10:39 PM
the mouse was glitchy for me i couldnt press anything
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 10:43 PM
You can only press Play, New Game and the arrows after the game loads. Try again, I really need help with this e.e it's already 4:42 AM, I've been trying to fix this all night
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 11:06 PM
Bump, pleasee
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StartDeveloping is not online. StartDeveloping
Joined: 16 Feb 2015
Total Posts: 740
30 Jul 2015 11:07 PM
Looks like dragonball to me c:
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 11:08 PM
It is
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 11:15 PM
please help ;_;
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 11:23 PM
please ;_;
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
30 Jul 2015 11:39 PM
You need to:

1. Delete ALL of that
2. Rewrite it without data persistence
3. Learn how to use datastores
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 11:45 PM
Ok so i rewrote it without data persistence, but now it doesn't save at all..... omg

local DataStore = game:GetService("DataStoreService"):GetDataStore("Customisation")

-------------------------------------[[ SAVING ]]--------------------------------------

function saveRace(player, playerRace)
DataStore:SetAsync("Race"..player.userId, playerRace)
end

function saveP(player, playerP)
DataStore:SetAsync("Level"..player.userId, playerP)
end
function savePxp(player, playerPxp)
DataStore:SetAsync("EXP"..player.userId, playerPxp)
end

function savePLvl(player, playerPLvl)
DataStore:SetAsync("PowerLvl"..player.userId, playerPLvl)
end

function saveHair(player, playerHair)
DataStore:SetAsync("Hair"..player.userId, playerHair)
end

function saveHairCol(player, playerHairCol)
DataStore:SetAsync("HairCol"..player.userId, playerHairCol)
end

function saveFace(player, playerFace)
DataStore:SetAsync("Face"..player.userId, playerFace)
end

function saveBColor(player, playerBColor)
DataStore:SetAsync("BColor"..player.userId, playerBColor)
end

function saveTop(player, playerTop)
DataStore:SetAsync("Top"..player.userId, playerTop)
end

function saveBottom(player, playerBottom)
DataStore:SetAsync("Bottom"..player.userId, playerBottom)
end

-------------------------------------[[ LOADING ]]-------------------------------------

function loadRace(player, Race)
local playerRace = DataStore:GetAsync("Race"..player.userId)

if playerRace ~= 0 then
Race.Value = playerRace
else
print("Nothing to load")
end

end

function loadP(player, P)
local playerP = DataStore:GetAsync("Level"..player.userId)

if playerP ~= 0 then
P.Value = playerP
else
print("Nothing to load")
end

end
function loadPxp(player, Pxp)
local playerPxp = DataStore:GetAsync("EXP"..player.userId)
Pxp.Value = playerPxp
if playerPxp ~= 0 then
Pxp.Value = playerPxp
else
print("Nothing to load")
end
end

function loadPLvl(player, PLvl)
local playerPLvl = DataStore:GetAsync("PowerLvl"..player.userId)

if playerPLvl ~= 0 then
PLvl.Value = playerPLvl
else
print("Nothing to load")
end

end

function loadHair(player, Hair)
local playerHair = DataStore:GetAsync("Hair"..player.userId)

if playerHair ~= 0 then
Hair.Value = playerHair
else
print("No hair to load")
end

end

function loadHairCol(player, HairCol)
local playerHairCol = DataStore:GetAsync("HairCol"..player.userId)

if playerHairCol ~= 0 then
HairCol.Value = playerHairCol
else
print("No hair color to load")
end

end

function loadFace(player, Face)
local playerFace = DataStore:GetAsync("Face"..player.userId)

if playerFace ~= 0 then
Face.Value = playerFace
else
print("No face to load")
end

end

function loadBColor(player, BColor)
local playerBColor = DataStore:GetAsync("BColor"..player.userId)

if playerBColor ~= 0 then
BColor.Value = playerBColor
else
print("No BColor to load")
end

end

function loadTop(player, Top)
local playerTop = DataStore:GetAsync("Top"..player.userId)

if playerTop ~= 0 then
Top.Value = playerTop
else
print("No top to load")
end

end

function loadBottom(player, Bottom)
local playerBottom = DataStore:GetAsync("Bottom"..player.userId)

if playerBottom ~= 0 then
Bottom.Value = playerBottom
else
print("No bottom to load")
end

end

-------------------------------------[[ STARTING ]]-------------------------------------

function PxpChanged(player, Pxp, P)
if Pxp.Value >= (P.Value*(P.Value+1))*84 then
Pxp.Value = Pxp.Value - (P.Value*(P.Value+1))*84
P.Value = P.Value + 1
--PLvl.Value = (P.Value * A.Value * C.Value)*50
end
end

function onPlayerEntered(newPlayer)


local stats = Instance.new("IntValue")
stats.Name = "Data"

local custom = Instance.new("IntValue")
custom.Name = "Customisation"

local Hair = Instance.new("IntValue")
Hair.Name = "Hair"
Hair.Value = 0

local HairCol = Instance.new("IntValue")
HairCol.Name = "HairCol"
HairCol.Value = 0

local Face = Instance.new("IntValue")
Face.Name = "Face"
Face.Value = 0

local BColor = Instance.new("IntValue")
BColor.Name = "BColor"
BColor.Value = 0

local Top = Instance.new("IntValue")
Top.Name = "Top"
Top.Value = 0

local Bottom = Instance.new("IntValue")
Bottom.Name = "Bottom"
Bottom.Value = 0

local Race = Instance.new("IntValue")
Race.Name = "Race"
Race.Value = 0

local P = Instance.new("IntValue")
P.Name = "Level"
P.Value = 1
local Pxp = Instance.new("IntValue")
Pxp.Name = "EXP"
Pxp.Value = 0

local PLvl = Instance.new("IntValue")
PLvl.Name = "PowerLvl"
PLvl.Value = 52613

------------------------------------------------------------------


Race.Parent = stats
P.Parent = stats
Pxp.Parent = P
PLvl.Parent = stats
stats.Parent = newPlayer
custom.Parent = newPlayer
Hair.Parent = custom
HairCol.Parent = custom
Top.Parent = custom
Bottom.Parent = custom
Face.Parent = custom
BColor.Parent = custom

Pxp.Changed:connect(function() PxpChanged(newPlayer, Pxp, P) PLvl.Value = (P.Value)*52613 end)

newPlayer:WaitForDataReady()

-- try loading the player's score
loadRace(newPlayer, Race)
loadP(newPlayer, P)
loadPxp(newPlayer, Pxp)
loadPLvl(newPlayer, PLvl)
loadHair(newPlayer, Hair)
loadHairCol(newPlayer, HairCol)
loadTop(newPlayer, Top)
loadBottom(newPlayer, Bottom)
loadFace(newPlayer, Face)
loadBColor(newPlayer, BColor)
end

-------------------------------------[[ AUTOSAVE ]]-------------------------------------

function onPlayerRemoving(player)
print("Attempting to save score for " .. player.Name)
local stats = player:FindFirstChild("Data")
local custom = player:FindFirstChild("Customisation")
if (stats ~= nil) then
local Race = stats:FindFirstChild("Race")
if (Race ~= nil) then
saveRace(player, Race.Value)
end

local P = stats:FindFirstChild("Level")
if (P ~= nil) then
saveP(player, P.Value)
local Pxp = P:FindFirstChild("EXP")
if (Pxp ~= nil) then
savePxp(player, Pxp.Value)
end
end

local PLvl = stats:FindFirstChild("PowerLvl")
if (PLvl ~= nil) then
savePLvl(player, PLvl.Value)
end

local Hair = custom:FindFirstChild("Hair")
if (Hair ~= nil) then
saveHair(player, Hair.Value)
end

local HairCol = custom:FindFirstChild("HairCol")
if (HairCol ~= nil) then
saveHairCol(player, HairCol.Value)
end

local Face = custom:FindFirstChild("Face")
if (Face ~= nil) then
saveFace(player, Face.Value)
end

local BColor = custom:FindFirstChild("BColor")
if (BColor ~= nil) then
saveBColor(player, BColor.Value)
end

local Top = custom:FindFirstChild("Top")
if (Top ~= nil) then
saveTop(player, Top.Value)
end

local Bottom = custom:FindFirstChild("Bottom")
if (Bottom ~= nil) then
saveBottom(player, Bottom.Value)
end
end
end

game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerRemoving:connect(onPlayerRemoving)
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 11:53 PM
;_;
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000killnoobs000 is not online. 000killnoobs000
Joined: 03 Feb 2012
Total Posts: 503
30 Jul 2015 11:58 PM
Bumping this one last time, maybe someone will help e.e I'm going to sleep for the moment
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IRyan70 is not online. IRyan70
Joined: 08 Jun 2011
Total Posts: 484
30 Jul 2015 11:59 PM
I feel your stuggle 0_x
I don't know how to use data stores, if I did I'd help you :)
Good luck
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