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| 29 Jul 2015 04:55 PM |
I have no preference, but you probably do.
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Vulkan-features added since OpenGL ES 3.1 (and OpenGL 4.5)
*Direct control over GPU operation, with minimized driver overhead for maximum performance
*Multi-threading-friendly architecture to increase overall system performance
*Designed to be used in a wide variety of devices including mobile, desktop, consoles, and embedded platforms
*Uses Khronos’ new SPIR-V™ intermediate representation for shading language flexibility and simplified drivers
*Extensible layered architecture enables innovative tools without impacting production performance while validating, debugging, and profiling Simpler drivers for low-overhead efficiency and cross vendor portability
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DX12-features added since DX11
**no listed features available, so for this one you'll just have to browse the features |
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| 29 Jul 2015 05:09 PM |
that's kinda unfortunate no one has an opinion.
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