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Re: dX12 or Vulkan?

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MICHAEL936 is not online. MICHAEL936
Joined: 10 Oct 2009
Total Posts: 5086
29 Jul 2015 04:55 PM
I have no preference, but you probably do.

/

Vulkan-features added since OpenGL ES 3.1 (and OpenGL 4.5)

*Direct control over GPU operation, with minimized driver overhead for maximum performance

*Multi-threading-friendly architecture to increase overall system performance

*Designed to be used in a wide variety of devices including mobile, desktop, consoles, and embedded platforms

*Uses Khronos’ new SPIR-V™ intermediate representation for shading language flexibility and simplified drivers

*Extensible layered architecture enables innovative tools without impacting production performance while validating, debugging, and profiling
Simpler drivers for low-overhead efficiency and cross vendor portability

/

DX12-features added since DX11

**no listed features available, so for this one you'll just have to browse the features
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MICHAEL936 is not online. MICHAEL936
Joined: 10 Oct 2009
Total Posts: 5086
29 Jul 2015 05:09 PM
that's kinda unfortunate no one has an opinion.

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