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| 28 Jul 2015 12:49 AM |
| I was wondering how it would be possible to make certain blocks or something that is visible through all walls and can be seen from anywhere |
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| 28 Jul 2015 12:53 AM |
| I think this is possible with billboard Gui's, just set the size to the size of the block and check AlwaysOnTop. This may not be what you are wanting but it is an option. |
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gooey333
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| Joined: 24 Mar 2013 |
| Total Posts: 1208 |
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| 28 Jul 2015 12:55 AM |
| Yah, you can't do that with normal bricks but billboard guis are good |
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| 28 Jul 2015 12:58 AM |
| is it possible to make it take the shape of a player's character that is moving around? |
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| 28 Jul 2015 01:04 AM |
| What im really wanting to do is find a way to create a vision mode that kinda lets you see people through walls only the people look like a red figure instead of their normal look |
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| 28 Jul 2015 01:36 AM |
| i just though of another way of doing this, if i can just make everything invisible except for people only make it look like that for one person, then i can do it |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 28 Jul 2015 01:39 AM |
Filtering Enabled. You make the walls partially transparent for the user with the vision mode.
"Talk is cheap. Show me the code." - Linus Torvalds |
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| 28 Jul 2015 02:02 AM |
| Time thats not even close to what he wanted |
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| 28 Jul 2015 06:00 AM |
| Make local maps for everybody. Edit the local map of the user when he uses the device thing. |
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ohno1112
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| Joined: 23 Mar 2013 |
| Total Posts: 833 |
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| 28 Jul 2015 07:41 AM |
put all walls into StarterGui instead of Workspace, i believe parts are still displayed when cloned to PlayerGui, becuase i've done it before.
basically the walls will be locally stored for every player, and you can simply make the walls inside that player's playergui transparent to only have him see through it.
turning the player red is a bit harder this way, but you could cover people's limbs with surfaceguis stored locally. |
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| 28 Jul 2015 03:08 PM |
| Thx for the ideas, I will try putting them into practice |
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