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WhiteInk
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| Joined: 23 Sep 2012 |
| Total Posts: 20179 |
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roboza
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| Joined: 13 Dec 2007 |
| Total Posts: 50 |
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| 27 Jul 2015 08:44 PM |
| Finding an innovating way to bring ship combat into the world of C&G would be challenging. It sounds interesting though. |
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roboza
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| Joined: 13 Dec 2007 |
| Total Posts: 50 |
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| 27 Jul 2015 08:44 PM |
| *naval combat couldn't think of the word. |
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| 27 Jul 2015 08:54 PM |
Yeah
Would this sound interesting as a terminal/winning thing
2 Ships going forward at the same speed same-time to a pile of treasure/island whoever gets to the island wins
Cannons/Guns/Swords
Sinking ships etc idk |
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| 27 Jul 2015 08:56 PM |
Or perhaps last ship standing wins
Ships that have sunk wont respawn and will kick the people on it
Idk just thinking of ideas |
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Acritism
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| Joined: 02 Apr 2015 |
| Total Posts: 1821 |
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| 27 Jul 2015 08:57 PM |
brick battle pirates
put this on a forum simulator |
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| 27 Jul 2015 08:58 PM |
riding a caravel would be cool
Smile with all your heart as you go pass the problems that await you, keep your hopes alive never look upon yourself. | add 10.8k+ |
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| 27 Jul 2015 08:59 PM |
| implement naval battles and im in |
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| 27 Jul 2015 08:59 PM |
| Bounty system. Whichever crew sinks more, steals more treasure, earns the highest bounty. |
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Dynerov
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| Joined: 21 Jul 2014 |
| Total Posts: 14682 |
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| 27 Jul 2015 09:00 PM |
| Ask Bilgewater if they're still around. |
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| 27 Jul 2015 09:00 PM |
Not very tough considering roblox made non laggy ships
http://www.roblox.com/games/275223460/meankiller7s-Place-Number-168 |
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