sprole543
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| Joined: 01 Jul 2015 |
| Total Posts: 16 |
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| 27 Jul 2015 04:45 AM |
| I am trying to make a click detector that when the player clicks on a block the player equips his/her tool in quickslot #1 |
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footykid2
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| Joined: 16 Jan 2012 |
| Total Posts: 4802 |
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| 27 Jul 2015 04:47 AM |
Oh god.
3.0 developers are coming |
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trainyay
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| Joined: 19 Jan 2012 |
| Total Posts: 5617 |
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| 27 Jul 2015 04:52 AM |
Oh god.
3.0 developers are coming [2] |
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sprole543
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| Joined: 01 Jul 2015 |
| Total Posts: 16 |
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| 27 Jul 2015 05:30 AM |
im sorry. We all start somewhere
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sprole543
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| Joined: 01 Jul 2015 |
| Total Posts: 16 |
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| 27 Jul 2015 05:35 AM |
| we all start somewhere and im interested and basically what im doing is making a basic targeting system because I don't see other games that have that mmorpg like world of warcraft type of feel where you get your standard select enemy npc and use player abilities. I have an animation that is on loop so that when you bring the sword out for use, it automatically starts going so i figured id end the script when enemy target was dead and have the weapon unequip itself after combat. and show the second animation with the player putting his/her sword/weapon away. |
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sprole543
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| Joined: 01 Jul 2015 |
| Total Posts: 16 |
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| 27 Jul 2015 05:37 AM |
| If anyone could give legitimate help i would very much appreciate it. |
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| 27 Jul 2015 05:56 AM |
| firstly, post this on Game Design, and i might be willing to help you for free. PM me |
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| 27 Jul 2015 05:59 AM |
Holy mother of bacons.
A 3.0 are Smarter than me.
3.0 soon will become new developer package,crab. |
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Mitko0o1
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| Joined: 30 Nov 2010 |
| Total Posts: 5725 |
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| 27 Jul 2015 06:09 AM |
Most people ask for help in Scripters now, because in Game Design people barely reply. I will give you a quick example for a script held in your brick, I assume you have a Click Detector in it.
script.Parent.ClickDetector.MouseClick:connect(funcion(Player) local character = Player.CharacterAdded:wait() local humanoid = character:FindFirstChild("Humanoid") if humanoid ~= nil then humanoid:EquipTool(game.ReplicatedStorage.ToolName) end end) |
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