KasakuKun
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| Joined: 13 Jun 2011 |
| Total Posts: 1060 |
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| 26 Jul 2015 07:49 PM |
So how do I start? I'd assume I make a keydown inventory with objectvalues, right? |
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KasakuKun
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| Joined: 13 Jun 2011 |
| Total Posts: 1060 |
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KasakuKun
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| Joined: 13 Jun 2011 |
| Total Posts: 1060 |
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| 26 Jul 2015 08:01 PM |
Guess I'll do it myself then? Anybody? |
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KasakuKun
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| Joined: 13 Jun 2011 |
| Total Posts: 1060 |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 26 Jul 2015 08:10 PM |
there's so many different ways to do this, so you'd get a lot of mixed answers and different ways to do this
and your question is sorta vague
also uno recommendation, use UIS pls not the mouse events keydown/keyup
http://wiki.roblox.com/index.php?title=UserInputService |
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| 26 Jul 2015 08:18 PM |
I do this often. You will need to know the following to make one that is smooth: Welding KeyBinds Animations Guis Batman |
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