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| 26 Jul 2015 03:09 PM |
The Normal Elevator and Marble Racing uses this. Characters can go walk past each other. I tried setting the torso's collisions to false but goes back at true.
Is there a trick to this?
I know I don't have a script, so I'll make it like it's a help request. local Torso = script.Parent Torso.CanCollide = false -- Inside the torso |
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| 26 Jul 2015 03:10 PM |
I don't know how to do that, because whenever you uncancollide the torso, it recollides.
"As a wise man once told me, get out." |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 26 Jul 2015 03:10 PM |
You can't change the Collision properties of a characters torso or head.
"Talk is cheap. Show me the code." - Linus Torvalds |
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| 26 Jul 2015 03:12 PM |
I was actually thinking that the players (like in the elevator) is just a welded dummy, uncancollided, and the player's outside the elevator somewhere. Too bad it's not because their chat, name and health bar is in that character... |
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Altable
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| Joined: 24 Jul 2015 |
| Total Posts: 23 |
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| 26 Jul 2015 03:12 PM |
Found a post on rbxdev about this
"Step 1. rename the Humanoid Root Part to something very un-HumanoidRootPart Step 2. for every part in the character, rename it to something else (in the script, it adds an A) step 3. wait() step 4. part.CanCollide = false step 5. wait() step 6. set the part's name back to how you found it" - SpaceK531 |
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| 26 Jul 2015 03:15 PM |
| Please, is there a link to this source? |
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| 26 Jul 2015 03:26 PM |
b I checked RbxDev's Twitter, I didn't find it. |
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| 26 Jul 2015 03:29 PM |
| iirc it involves FE and renaming body parts. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 26 Jul 2015 03:32 PM |
| RbxDev has top tier security; skids like you and me can't get in |
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| 26 Jul 2015 03:49 PM |
How do I do it? I need help please. I tried renaming the body parts, uncancolliding and renaming it back, but it just kills the player. |
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j1my3p1x
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| Joined: 16 Jan 2010 |
| Total Posts: 978 |
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| 26 Jul 2015 03:52 PM |
Inside the character: local Torso = script.Parent.Torso local Head = script.Parent.Head local HRP = script.Parent.HumanoidRootPart
HRP.Name = "HRP" Torso.Name = "TRSO" Head.Name = "HD" Torso.CanCollide = false Head.CanCollide = false wait() -- With or without it, it still kills you. HRP.Name = "HumanoidRootPart" Torso.Name = "Torso" Head.Name = "Head"
It just kills you :\ |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 26 Jul 2015 03:53 PM |
| You missed step three. Don't know if it helps any but you may as well try it anyway. |
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| 26 Jul 2015 03:56 PM |
| It's still the same results. (Added step 3) |
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Darkenus
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| Joined: 17 Jul 2014 |
| Total Posts: 1997 |
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| 26 Jul 2015 07:08 PM |
#rekt
https://twitter.com/maelstronomer/status/609654909412229120 http://hastebin.com/uxeqohijoh.lua |
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Darkenus
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| Joined: 17 Jul 2014 |
| Total Posts: 1997 |
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| 26 Jul 2015 07:10 PM |
| You guys really need to go deep searching ;D |
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