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Re: Help!

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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
26 Jul 2015 05:33 PM
Heres the tree of whats going on...

L* = LocalScript
Game - StarterGui - KeyPressScript(L*) - Operate (BOOLVAL) - [Value = true]










Contents of KeyPressScript:
----------------------------------------------------------------------------------------------
local plr=game.Players.LocalPlayer
local mouse=plr:GetMouse()
state = script.Value.Value
Operate = script.Operate.Value

function keyDown(key)
if Operate == true then

------------------------------------------------------- a, Refer to summary-------------------

if key == "q" then -- ASSIGNED KEY
if state == true then
script.Parent.Menu.MainMenu:TweenPosition(UDim2.new(3,0,0.2,0),"Out","Quad",2,true,nil)
state = false
else
script.Parent.Menu.MainMenu:TweenPosition(UDim2.new(0.15,0,0.2,0),"Out","Quad",2,true,nil)
state = true
------------------------------------------------------- a, Refer to summary -------------------

end
end
end
end

mouse.KeyDown:connect(keyDown)







_________________________________________________________________________________________________________
There is "another" script that attempts to create the "Operate" Value false.

local Button = script.Parent

local Operation = script.Parent.Parent.Parent.Parent.Parent.Parent.KeyPressScript.Operate.Value
------------------------ "(Operate = script.Operate.Value)" -------------------

function onClick()
Operation = false ----------------------------------------------------This makes the Value False Here.
end

Button.MouseButton1Click:connect(onClick)






_______________________________________________________________________
Summary of problem.

When the Operate Value is turned false, in the contents of KeyPressScript part 'a' is still operating when it shouldn't be.

When giving feedback/answers. Please be constructive and explain why to do this and that.
Avoid needing to alter a lot of things, or deleting a lot of things.
Avoid Drama.





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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
26 Jul 2015 05:38 PM
'Operate = script.Operate.Value'
You're setting that variable to the current value of the BoolValue. There are no 'pointers' in Lua. So what you want to do is this:

'Operator = script.Operate'
And where ever you change the value, do 'Operater.Value = blah' instead of 'Operater = blah'

Also, you're not a mod.
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
26 Jul 2015 05:42 PM
@above

Problem still persists, I think that your comment didn't help, it seems that "RandomBooleanValue.Value" is required.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
26 Jul 2015 05:43 PM
No, you just didn't do it for the other script:
'local Operation = script.Parent.Parent.Parent.Parent.Parent.Parent.KeyPressScript.Operate.Value'
That part is also wrong, read my first post.
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
26 Jul 2015 05:49 PM
Ok, heres the update.

Heres the tree of whats going on...

L* = LocalScript
Game - StarterGui - KeyPressScript(L*) - Operate (BOOLVAL) - [Value = true]










Contents of KeyPressScript:
----------------------------------------------------------------------------------------------
local plr=game.Players.LocalPlayer
local mouse=plr:GetMouse()
Operate = script.Operate -------------------- UPDATED

function keyDown(key)
if Operate == true then

------------------------------------------------------- a, Refer to summary-------------------

if key == "q" then -- ASSIGNED KEY
if state == true then
script.Parent.Menu.MainMenu:TweenPosition(UDim2.new(3,0,0.2,0),"Out","Quad",2,true,nil)
state = false
else
script.Parent.Menu.MainMenu:TweenPosition(UDim2.new(0.15,0,0.2,0),"Out","Quad",2,true,nil)
state = true
------------------------------------------------------- a, Refer to summary -------------------

end
end
end
end

mouse.KeyDown:connect(keyDown)







_________________________________________________________________________________________________________
There is "another" script that attempts to create the "Operate" Value false.

local Button = script.Parent

local Operation = script.Parent.Parent.Parent.Parent.Parent.Parent.KeyPressScript.Operate --------- UPDATED
------------------------ "(Operate = script.Operate.Value)" -------------------

function onClick()
Operation = false ----------------------------------------------------This makes the Value False Here.
end

Button.MouseButton1Click:connect(onClick)






_______________________________________________________________________
Summary of persisting problem.

When the Operate Value is turned false, in the contents of KeyPressScript part 'a' is still operating when it shouldn't be.
Refer to the capitalised 'UPDATED' for changes.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
26 Jul 2015 05:51 PM
I already answered this.
"And where ever you change the value, do 'Operater.Value = blah' instead of 'Operater = blah"

That goes for the Operation one too.
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
26 Jul 2015 05:52 PM
Further problems,

When Q is pressed, "a" (refer to first script) is not working.
however, If i do not remove the ".value"
Q is pressed and "a" operating.
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
26 Jul 2015 05:54 PM
OHHHH I GET IT....

Sorry. Lol.
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
26 Jul 2015 05:57 PM
Wait, So I've done this now...


local Button = script.Parent
local Operation = script.Parent.Parent.Parent.Parent.Parent.Parent.KeyPressScript.Operate
--------------------------------Declarations
function onClick()
script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(3,0,0.2,0),"Out","Quad",2,true,nil)
script.Parent.Parent.Parent.Parent.Parent.MainMenuI:TweenPosition(UDim2.new(0.15,0,0.2,0),"Out","Quad",2,true,nil)

Operation.Value = false

end


Button.MouseButton1Click:connect(onClick)
.......

Neither is the tween effect working (for a particular frame i created) And I checked the BoolValue to see if its changed, Boolvalue has not changed according to robloxstudioexplorer.
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
26 Jul 2015 06:05 PM
All problems are fixed. o.o thnx for the help.

ik im not a dev ^-^
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