Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:16 AM |
does it suck
http://www.roblox.com/games/274547491/Insert-name-here
~Dinosaurmester [+10.9k posts] |
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Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:17 AM |
~Dinosaurmester [+10.9k posts] |
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SayIor
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| Joined: 25 Aug 2010 |
| Total Posts: 22802 |
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| 26 Jul 2015 07:18 AM |
| It's bad because of colors, and Uhm. |
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| 26 Jul 2015 07:18 AM |
No.
You actually did really well.
you should dev for UERF.
//:CLAN Leader - C&G'er - GG no RE:\\ |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 26 Jul 2015 07:19 AM |
| Can I use it in the A-SOV map loader? |
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Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:19 AM |
@saylor
i didn't know which colors to use
@sev
i'll see, i originally made it for aquilium but idk what they'll say
~Dinosaurmester [+10.9k posts] |
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| 26 Jul 2015 07:20 AM |
@Chosent.
This is excellent work. |
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Aslum
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| Joined: 09 Dec 2011 |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 26 Jul 2015 07:22 AM |
| It's just a map. Nothing special or specific to Aquilium. |
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SayIor
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| Joined: 25 Aug 2010 |
| Total Posts: 22802 |
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| 26 Jul 2015 07:23 AM |
Use black and white.
Also, maybe make the grey darker? |
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Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:24 AM |
thanks
and @sev
finee
~Dinosaurmester [+10.9k posts] |
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Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:25 AM |
@say
i tried it darker before i released it and it looked bad lol
and the colors are meant to match the teams.
~Dinosaurmester [+10.9k posts] |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 26 Jul 2015 07:26 AM |
| Send me a model with spawns included if you would |
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| 26 Jul 2015 07:28 AM |
Looks too big.
Clearly inspired off of current RCL maps like Narrowgill etc, but again... It's too big.
4/10
Kasert banned for a day |
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Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:31 AM |
i appreciate that 4 sir
~Dinosaurmester [+10.9k posts] |
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| 26 Jul 2015 07:32 AM |
@Chosent
It's a great first try actually, my only gripe with it is that the size is a little massive. However Aquilium plans to release a new RCL map every week and I'd be grateful if you'd participate once we set a more standard criteria.
As of right now the map just needs to be no more then 500 bricks. When I last checked Tintops was about 495 bricks.
Also as to not upset the maploader we'll be using at the RCL place and the training center the maps are going to need to be the following dimensions.
340 wide, 240 wide and no more then 60 studs high. |
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| 26 Jul 2015 07:33 AM |
| 340 long* 240 wide. Sorry for the typo. |
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Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:33 AM |
i'll practice with those dimensions
~Dinosaurmester [+10.9k posts] |
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| 26 Jul 2015 07:35 AM |
@Chosent
And don't feel out of place if you try your own unique theme or idea. We're looking for more original map designs. But you'll do fine, PM me if you're interested in helping by the way. |
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| 26 Jul 2015 07:36 AM |
| It looks big, but the area space and cover spots are very neatly arranged. |
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| 26 Jul 2015 07:43 AM |
why exactly release a map every week???
does quality>quantity mean nothing to you guys?
Kasert banned for a day |
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Chosent
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| Joined: 15 Mar 2012 |
| Total Posts: 15300 |
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| 26 Jul 2015 07:45 AM |
@mister
to practice in different environments
~Dinosaurmester [+10.9k posts] |
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| 26 Jul 2015 07:47 AM |
| well if you're training for final battles etc (if people still do them) then you're better off sticking to the map pool ben uses for official rcl tournaments but I guess it's good for training etc. |
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harrods
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| Joined: 02 Oct 2010 |
| Total Posts: 5334 |
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Hirrow
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| Joined: 17 Jun 2015 |
| Total Posts: 1192 |
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| 26 Jul 2015 07:49 AM |
interesting. you should test it with some rclers, to see how it plays out? |
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