ThraxPain
|
  |
| Joined: 14 Sep 2014 |
| Total Posts: 183 |
|
|
| 23 Jul 2015 02:20 PM |
Im makin a TrackMania game and no cars that ive tried can handle anything above 250 mph. Are there any smooth running car scripts that can handle over 600 mph and not flip around.
~forks.exe has stopped working~ |
|
|
| Report Abuse |
|
|
|
| 23 Jul 2015 02:29 PM |
| any car that goes that fast will glitch out |
|
|
| Report Abuse |
|
|
Klink45
|
  |
| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
|
|
| 23 Jul 2015 02:30 PM |
Make your own car with body forces.
u sicko! |
|
|
| Report Abuse |
|
|
|
| 23 Jul 2015 02:30 PM |
Select the workspace and make sure "ExperimentalSolverEnabled" is checked. This will grant you access to roblox's new physics solver, and it should work a lot smoother.
|
|
|
| Report Abuse |
|
|
ultrabug
|
  |
| Joined: 30 Mar 2012 |
| Total Posts: 24 |
|
|
| 23 Jul 2015 02:46 PM |
| He he he this makes me feel evil, but here you go, just the old Roblox physics at work. http://www.roblox.com/games/231193825/Testing-Main |
|
|
| Report Abuse |
|
|