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| 21 Jul 2015 09:53 PM |
2 problems here
if "Easy" then script.Parent.Text = "20" wait (1) script.Parent.Text = "19" wait (1) script.Parent.Text = "18" wait (1) script.Parent.Text = "17" wait (1) script.Parent.Text = "16" wait (1) script.Parent.Text = "15" wait (1) script.Parent.Text = "14" wait (1) script.Parent.Text = "13" wait (1) script.Parent.Text = "12" wait (1) script.Parent.Text = "11" wait (1) script.Parent.Text = "10" wait (1) script.Parent.Text = "9" wait (1) script.Parent.Text = "8" wait (1) script.Parent.Text = "7" wait (1) script.Parent.Text = "6" wait (1) script.Parent.Text = "5" script.Parent.TextColor3 = "255, 0, 0" wait (1) script.Parent.Text = "4" wait (1) script.Parent.Text = "3" wait (1) script.Parent.Text = "2" wait (1) script.Parent.Text = "1" wait (1) script.Parent.Text = "0" wait (1)
It stops at 5 and doesn't change the color. And how do I make it so it does this only if the word "Easy" is printed?
"There's candy in the white van kids!" |
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| 21 Jul 2015 09:55 PM |
for i = 20, 0, -1 do script.Parent.Text = i wait(1) if i === 5 then script.Parent.TextColor = Color3.new(255/255, 0, 0) end end
ʏᴏᴜ ᴛʜᴏᴜɢʜᴛ ʏᴏᴜ ᴄᴏᴜʟᴅ ᴅʀᴀɢ ᴍᴇ ᴛᴏ ᴛʜᴇ ʙᴏᴛᴛᴏᴍ ᴏғ ᴛʜᴇ ʟᴀᴋᴇ sᴏ ʏᴏᴜ ᴄᴏᴜʟᴅ ᴇᴀᴛ ᴍᴇ ʟᴀᴛᴇʀ... ᴡᴇʟʟ ɢᴜᴇss ᴡʜᴀᴛ ᴘᴜɴᴋ... ɪᴍ ᴀ ғɪsʜ... ᴡɪᴛʜ ʟᴇɢs |
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| 21 Jul 2015 09:57 PM |
^ nice gumball refrence
"There's candy in the white van kids!" |
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| 21 Jul 2015 10:02 PM |
@Super it stops at 5 for your script to.
And you didn't do what I told you 2 do with the print thingy.
"There's candy in the white van kids!" |
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| 21 Jul 2015 10:12 PM |
bump
"There's candy in the white van kids!" |
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| 21 Jul 2015 10:39 PM |
dump bump wump
"There's candy in the white van kids!" |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 21 Jul 2015 10:46 PM |
| you can't check what's printed in the output silly goose |
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| 21 Jul 2015 11:20 PM |
:(
Im using that for a bunch of things.
Like if "easy" is printed then do this
"There's candy in the white van kids!" |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jul 2015 12:17 AM |
| instead of using print why not jus thave like a bool value in workspace and check if it's true or whatever |
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| 23 Jul 2015 12:28 AM |
@Crow
http://www.roblox.com/Forum/ShowPost.aspx?PostID=165213502 |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 23 Jul 2015 05:12 PM |
@Geo
Oh what? wow never knew that!
But it's kinda silly and unproffesional to use output. bc people will look at output in game and be like >lmao |
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