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| 16 Jul 2015 09:55 PM |
because then the possibilities would be endless we could make user enums!
//cpmody\\ i am a windows operating system confirmed // |
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| 16 Jul 2015 09:58 PM |
if roblox teaches development, at least use a practical language besides, c# bends more to your will than lua
//cpmody\\ i am a windows operating system confirmed // |
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| 16 Jul 2015 10:00 PM |
| Are you trying to mess up every damn game in ROBLOX?! |
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OneShot17
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| Joined: 06 Apr 2014 |
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| 16 Jul 2015 10:09 PM |
How about deprecate Roblox Lua, but leave it in for a year or two and recommend new games be made with c#.
BTW I agree with this, then the syntax would make sense and I could make good use of features that I take for granted in IDEs for strongly typed languages. |
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| 16 Jul 2015 10:12 PM |
or we could do this like unity does unity has 3 languages javascript boo c#
since c# can bend to your will easily, its really helpful however lua is not the same lua will be deprecated but can be still used there are 3 new instances a class library in c# (module script replacement) a server c# script a client c# script (c# localscript)
as someone in the scripters forum said (i think elunate or cntkillme), what is the use of a programming language if it doesn't bend to your will? (something like that)
//cpmody\\ i am a windows operating system confirmed // |
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Kipec
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| Joined: 25 Nov 2010 |
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| 16 Jul 2015 10:13 PM |
but i thought in real game development lua was used more often with 3d programming?
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OneShot17
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| 16 Jul 2015 10:15 PM |
| Lua is a scripting language designed to write mods and basic scripts in existing programs, meant for end users to enhance the game to their own liking. It was never designed to be used to write whole games, like it is in Roblox. |
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Kipec
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| Joined: 25 Nov 2010 |
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| 16 Jul 2015 10:18 PM |
http://vschart.com/compare/lua/vs/c-sharp\ http://gamedev.stackexchange.com/questions/36014/lua-or-c-beneficial-over-c-for-small-single-person-project ^ useful links to delve deeper into the topic of which would be more useful
and looking at it, it seems that c# is less difficult to learn and would be more useful to games giving more possibilities so support i guess. |
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OneShot17
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| 18 Jul 2015 02:26 PM |
then say hi to security issues
please stop posting these troll threads. |
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| 18 Jul 2015 02:52 PM |
"then say hi to security issues" seriously?
look at some of the keywords in c# protected private partial virtual abstract interface
//cpmody\\ i am a windows operating system confirmed // |
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| 18 Jul 2015 03:30 PM |
Add an >option< to use C+ maybe.
Games will stay the same, but you can execute C+ scripts as well by the way of another script type/converting the game.
Seems like a good idea.
Praise Bob! |
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| 18 Jul 2015 03:44 PM |
thanks for the support i suggested this because i was making a game, like a real game in roblox and since i've been learning other languages for a while, i've noticed lua doesn't really bend to your will! I picked c# because c++ looks too complicated for a child to learn... But c# is just as practical, and huge programs like paint.net run on it. Plus, c# isn't as complicated and makes more sense than lua since everything is strongly typed.
//cpmody\\ i am a windows operating system confirmed // |
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| 18 Jul 2015 03:47 PM |
Learn Lua instead of crying over the lack of other languages.
No support |
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| 18 Jul 2015 03:49 PM |
I'm already >almost< a master at Lua, although I find that Lua doesn't do much. With C#, developers could create much more. They could even create custom instances and namespaces! Or interfaces too!
//cpmody\\ i am a windows operating system confirmed // |
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| 18 Jul 2015 03:53 PM |
No support, ROBLOX has already stated that they are not adding/replacing Lua with another coding language.
They use Lua as it is beginner-friendly
"I'm already >almost< a master at Lua, although I find that Lua doesn't do much."
Doubt that you're a master if you find that it doesn't do much. Either learn more or have some creativity. |
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| 18 Jul 2015 03:55 PM |
| I think they should upgrade roblox to run on different languages. You should be able to choose one of the supproted prgoramming languages to make a game with. Thats what I would like. |
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| 18 Jul 2015 04:07 PM |
| You're not a master at Lua if you think you can't do much with it. |
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| 18 Jul 2015 04:11 PM |
Lua = Good games c# = Games made by bacon hair weirdos |
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| 18 Jul 2015 04:15 PM |
"seriously?
look at some of the keywords in c#"
If you don't know what those mean in programming, clearly you shouldn't suggest things like this. |
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| 18 Jul 2015 06:11 PM |
"Doubt that you're a master if you find that it doesn't do much. Either learn more or have some creativity." Can you make custom classes in Lua? Can you create custom enums in lua? Can you make bases of things where you can directly inherit them with only a colon in lua? Does lua prevent non-same-type errors by being strongly typed? Is lua used more than c#? "They use Lua as it is beginner-friendly" Um... javascript is even more beginner friendly and c# and javascript have lots of similarites
//cpmody\\ i am a windows operating system confirmed // |
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| 18 Jul 2015 06:13 PM |
"You're not a master at Lua if you think you can't do much with it." Now, I was making a plague inc game in Lua. The actual plague inc game was made in c++. I was making the transmission system and I needed enums for it to to be infected, normal, or a cure plane. But no, I had to use the inefficient way of using booleans. And, the suggestion for making custom instances has been asked before. This would solve it. Replacing c# with lua would give developers more control of roblox studio.
//cpmody\\ i am a windows operating system confirmed // |
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| 18 Jul 2015 06:15 PM |
"If you don't know what those mean in programming, clearly you shouldn't suggest things like this." You're the one who said security issues. Server side scripts can't be accessed by an end user, you must be the owner of the game. Besides, it would take some time for the skiddies to learn c#.
//cpmody\\ i am a windows operating system confirmed // |
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