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Re: part

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FearlessBiscuit is not online. FearlessBiscuit
Joined: 16 Jun 2013
Total Posts: 1157
18 Jul 2015 03:03 AM
How would i make a part fly upwards and its random around the player? D:
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
18 Jul 2015 03:08 AM
BodyMovers and maths. Or welds and math.
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FearlessBiscuit is not online. FearlessBiscuit
Joined: 16 Jun 2013
Total Posts: 1157
18 Jul 2015 03:14 AM
D:

cant i just do

for i=1,10 do
p=Instance.new('Part')
blah blah
then add
for i=1,10 do
p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-10,10),0,math.random(-10,10))
end
end
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DaddyRoundRound is not online. DaddyRoundRound
Joined: 05 Jun 2011
Total Posts: 88
18 Jul 2015 03:15 AM
Something related to what you're trying to do...
https://www.youtube.com/watch?v=eBMWLUAgNMs
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FearlessBiscuit is not online. FearlessBiscuit
Joined: 16 Jun 2013
Total Posts: 1157
18 Jul 2015 03:16 AM
uhhh no.

https://www.youtube.com/watch?v=ltERBHi1lEM

look where the big bricks fly up sideways up around the player?
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DaddyRoundRound is not online. DaddyRoundRound
Joined: 05 Jun 2011
Total Posts: 88
18 Jul 2015 03:20 AM
Oh.


Then yes, you'd use a lot of math and basic property changes like changing the transparency very fast upon what ever you do. (Touch, click, etc.)
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FearlessBiscuit is not online. FearlessBiscuit
Joined: 16 Jun 2013
Total Posts: 1157
18 Jul 2015 03:20 AM
so how would i create it?
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FearlessBiscuit is not online. FearlessBiscuit
Joined: 16 Jun 2013
Total Posts: 1157
18 Jul 2015 04:18 AM
b
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FearlessBiscuit is not online. FearlessBiscuit
Joined: 16 Jun 2013
Total Posts: 1157
18 Jul 2015 04:49 AM
b
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Datamora is not online. Datamora
Joined: 06 Jun 2014
Total Posts: 78
18 Jul 2015 04:54 AM
Make a weld, and rotate it continuously with an offset.
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FearlessBiscuit is not online. FearlessBiscuit
Joined: 16 Jun 2013
Total Posts: 1157
18 Jul 2015 05:01 AM
nah i got it lol finally .3.

------------------------------
-----RIGNS------------
player = script.Parent
blast=function(t)
for i=1,t do
p=Instance.new('Part')
p.BrickColor = BrickColor.new("Bright yellow")
p.Size = Vector3.new(7,2,7)
p.Anchored = true
p.CFrame = player.CFrame
p.Parent = player
p.CanCollide = false
for i=1,1 do
p.CFrame = player.CFrame*CFrame.Angles(math.rad(math.random(10,60)),math.rad(math.random(10,60)),math.rad(math.random(10,60))) + Vector3.new(math.random(-20,20),0,math.random(-20,20))
wait(0.04)
end
coroutine.resume(coroutine.create(function(par)
for i=1,10 do
par.Transparency = i/10
par.CFrame = par.CFrame + Vector3.new(0,10,0)
wait(0.14)
end
par.Parent = nil
end),p)
wait(0.04)
end
end
coroutine.resume(coroutine.create(blast),50)
---------------------------------
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