|
| 15 Jul 2015 03:41 AM |
| so do people make a script to clone remoteevents into the player or what because that doesn't seem right but i see no other way |
|
|
| Report Abuse |
|
|
sparker22
|
  |
| Joined: 11 Mar 2010 |
| Total Posts: 846 |
|
|
| 15 Jul 2015 03:43 AM |
| What do you mean? Remote objects should go into ReplicatedStorage so that the client and server can attach events to them and fire those events. |
|
|
| Report Abuse |
|
|
|
| 15 Jul 2015 03:44 AM |
follow me http://www.roblox.com/games/268498023/Follow-this
ill show you |
|
|
| Report Abuse |
|
|
|
| 15 Jul 2015 04:20 AM |
^ ya no
You can insert them in studio |
|
|
| Report Abuse |
|
|
|
| 17 Jul 2015 03:20 AM |
| sparker lied i'm tryna fireserver from a remoteevent in rep storage : nothing. only in workspace :/ |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 17 Jul 2015 02:55 PM |
| No, you're just doing something wrong, but you provided no code so we can't help you. |
|
|
| Report Abuse |
|
|
|
| 17 Jul 2015 02:58 PM |
| no i didn't. i'm doing fireserver() from a localscript and it works when i fireserver the remoteevent that's in workspace but not when i fireserver the remoteevent thats in replicated storage, they're the same. |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
|
| 17 Jul 2015 03:10 PM |
no you don't need code i've described it perfectly to you
code:
game.ReplicatedStorage.MainEvent.ChildEvent:FireServer(arguments)
end) in localscript ^
script.Parent.OnServerEvent:connect(function(arguments)
end)
^ in script inside of childevent |
|
|
| Report Abuse |
|
|
sparker22
|
  |
| Joined: 11 Mar 2010 |
| Total Posts: 846 |
|
|
| 17 Jul 2015 04:59 PM |
| I didn't lie. Firing a remote object that is inside of ReplicatedStorage does in fact work fine. It should always go in ReplicatedStorage. workspace is intended for world geometry. Any claims that it doesn't work means you are doing something wrong. |
|
|
| Report Abuse |
|
|
sparker22
|
  |
| Joined: 11 Mar 2010 |
| Total Posts: 846 |
|
|
| 17 Jul 2015 05:01 PM |
| Also, any server-side scripts should go inside of ServerScriptService |
|
|
| Report Abuse |
|
|
|
| 17 Jul 2015 08:14 PM |
definitely not working.. i have a remoteevent inside of another remoteevent
the parent remoteevent is inside of replicatedstorage
i have a script in serverscriptservice
when I fireserver i have a print to make sure it's firing, but there is no OnServerEvent being fired unless I put the remoteevents inside of workspace. |
|
|
| Report Abuse |
|
|
| |
|
Datamora
|
  |
| Joined: 06 Jun 2014 |
| Total Posts: 78 |
|
|
| 18 Jul 2015 04:24 AM |
| Are you sure there are no errors occurred? |
|
|
| Report Abuse |
|
|
| |
|
Datamora
|
  |
| Joined: 06 Jun 2014 |
| Total Posts: 78 |
|
|
| 18 Jul 2015 04:29 AM |
Have you checked to find the child via code? For example:
print(game.ReplicatedStorage:FindFirstChild"RemoteEvent":FindFirstChild"ChildEvent") |
|
|
| Report Abuse |
|
|
|
| 18 Jul 2015 04:36 AM |
| i know it's firing. i've said several times the event works while in workspace |
|
|
| Report Abuse |
|
|
Datamora
|
  |
| Joined: 06 Jun 2014 |
| Total Posts: 78 |
|
|
| 18 Jul 2015 04:42 AM |
Well, you can put the remote event in workspace then.
You can organize it by creating a model called: 'Events'. |
|
|
| Report Abuse |
|
|
eLunate
|
  |
| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
|
|
| 18 Jul 2015 05:47 AM |
| FireServer ... -> OnServerEvent Player, ... |
|
|
| Report Abuse |
|
|
|
| 18 Jul 2015 06:06 AM |
what do you mean elunate?
the reason i'm doing this is because i was told i can send events to players and from players thru replicatedstorage remotes. the only other way i can fireclient from server is by cloning remotes into players which doesn't seem right |
|
|
| Report Abuse |
|
|
| |
|