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| 17 Jul 2015 09:36 AM |
Its called qScript, and it injects into _G I need ideas on what you guys need, so tell me please! |
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| 17 Jul 2015 09:51 AM |
_G.CreateUser(id):SetPrimaryPartCFrame(0,0,0)
it creates a user (without them being in the game) set by ID. |
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| 17 Jul 2015 10:03 AM |
| Hmm. Please explain why exactly this is useful? |
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| 17 Jul 2015 10:07 AM |
| You can recreate users when they aren't in game... |
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| 17 Jul 2015 10:07 AM |
| Ok yes that sounds good, but how do you think i should go about this..? |
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| 17 Jul 2015 10:08 AM |
Oh and also, it would be _G.qScript.CreateUser(id):SetPrimaryPartCFrame()
I would make it return the char, for convienence too. |
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| 17 Jul 2015 10:09 AM |
no not the setprimarypartcframe part
i was just trying to hint that the primarypart would be the humanoidrootpart |
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| 17 Jul 2015 10:11 AM |
| Meh. Mind helping me out on getting the character model? (A bit hard..) |
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| 17 Jul 2015 10:35 AM |
| Use the CharacterAppearance link and edit the Id to match the id used in the id param. |
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