|
| 17 Jul 2015 09:12 AM |
So I've tried renaming the weld, as well as changing sit to true and jump to false, and both work in test mode, but not in-game. When the weld name is changed in-game, the character can't jump from the seat, but when the character does jump, the entire object they are sitting in will jump with the character. Any ideas?
for _,v in pairs(script.Parent:GetChildren()) do v.ChildAdded:connect(function(SeatWeld) if SeatWeld.Name=="SeatWeld" then SeatWeld.Name="AntiJump" end end) end
TBI |
|
|
| Report Abuse |
|
|
|
| 17 Jul 2015 09:13 AM |
I use this
http://wiki.roblox.com/index.php?title=Controlling_a_Player%27s_Character
In combination with RemoteEvents
|
|
|
| Report Abuse |
|
|
gooey333
|
  |
| Joined: 24 Mar 2013 |
| Total Posts: 1208 |
|
|
| 17 Jul 2015 09:19 AM |
Or you could...
local Plr = GetThePlrWithSomething
Plr.Character.Humanoid.Changed:connect(function(Val) if Val == "Jump" then Plr.Character.Humanoid.Jump = false end end) |
|
|
| Report Abuse |
|
|
|
| 17 Jul 2015 09:22 AM |
As I said, that way doesn't work...
TBI |
|
|
| Report Abuse |
|
|
| |
|
|
| 17 Jul 2015 12:46 PM |
| Ehm, the link I posted is everything you need? |
|
|
| Report Abuse |
|
|
|
| 18 Jul 2015 12:17 PM |
It's complicated but I'll try.
TBI |
|
|
| Report Abuse |
|
|
|
| 18 Jul 2015 12:22 PM |
| Setting Humanoid.Jump to false when it changes to true _does_ work online. You must have done it wrong. |
|
|
| Report Abuse |
|
|