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| 16 Jul 2015 11:10 PM |
| A script to where if you have a tool out, that tool will stick itself to a part. |
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| 16 Jul 2015 11:10 PM |
It'll get removed from your inventory, and stick to a part that was clicked on with the tool out.
"Damn it, modern society!" -RadicalMeasures, 2015 |
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gooey333
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| Joined: 24 Mar 2013 |
| Total Posts: 1208 |
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| 16 Jul 2015 11:11 PM |
| Thats not asking for help... |
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| 16 Jul 2015 11:13 PM |
I asked for help, not judgement. :|
"Damn it, modern society!" -RadicalMeasures, 2015 |
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gooey333
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| Joined: 24 Mar 2013 |
| Total Posts: 1208 |
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| 16 Jul 2015 11:14 PM |
But...
Tool = script.Parent Plr = game.Players.LocalPlayer
Tool.Equipped:connect(function() Tool.Activated:connect(function() local Mouse = Plr:GetMouse() Tool.CFrame = Mouse.Target.CFrame end) end) |
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gooey333
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| Joined: 24 Mar 2013 |
| Total Posts: 1208 |
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| 16 Jul 2015 11:15 PM |
| I wasn't judging you. Your not suppose to ask for scripts here unless you put effort and show it into your tests. I made that 4 u bcuz it was short. Ull have to edit it a little |
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| 16 Jul 2015 11:19 PM |
Now, um, make a countdown sequence of 5 seconds where it'll explode?
"Damn it, modern society!" -RadicalMeasures, 2015 |
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| 16 Jul 2015 11:21 PM |
Wait, nevermind, I got it.
"Damn it, modern society!" -RadicalMeasures, 2015 |
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gooey333
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| Joined: 24 Mar 2013 |
| Total Posts: 1208 |
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