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Re: Make walkspeed/physics not framerate dependant

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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
11 Jul 2015 02:25 PM
Have you ever noticed that when you enter a laggy place on ROBLOX, you walk ridiculously slow compared to everybody else and people with more powerful computers just fly past you.

Basically, the default ROBLOX walkspeed at a framerate of 30fps is not the same speed as the default ROBLOX walkspeed at a framerate of 60fps.

Yeah...um...ROBLOX, could you fix that? Some people can't always play the game at perfect 60 frames per second.
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fixylol is not online. fixylol
Joined: 14 Dec 2012
Total Posts: 7412
11 Jul 2015 02:33 PM
im pretty sure thats called server side lag

basically bricks move slower if your connection is bad

add eleventeen billion to my post count|Play my game! www.roblox.com/--place?id=263172601
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
11 Jul 2015 02:39 PM
It's not server-sided...

Character movement on ROBLOX is client AND server sided. Even on FilteringEnabled places.


The problem is that the character movement is really dependent on the framerate of the client. So a person running the game at 60fps will walk twice as faster than a person running on 30fps.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
11 Jul 2015 02:58 PM
Hello...?
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
12 Jul 2015 08:32 AM
Come on!
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
12 Jul 2015 03:29 PM
Bump.
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gibbothebee is not online. gibbothebee
Joined: 08 Aug 2014
Total Posts: 2065
12 Jul 2015 04:10 PM
Frame rate has nothing to do with walkspeed.
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ezergad3000 is not online. ezergad3000
Joined: 10 May 2012
Total Posts: 7665
12 Jul 2015 04:21 PM
I feel you, because my game goes into a pack of short but hard freezes every now and then. (Thanks to my parents for giving me a far over-aged potato.) <- That should tell you I deal with normal lag sometimes too.

But I also dealt with when the character movement _wasn't_ dependent on that, for the same reason.
When you had a "frame-clog," (Or whatever...) if you were holding a movement key at the moment it lagged or froze, you were stuck moving in that direction until the next frame, meaning you can be in one spot for frame 1 and a whole other in frame 2, or just crash into a wall or something, IDK...

This also had a bad influence on chatting. For example, if you were typing "Heyo" and were unfortunate to lag while "y" was pressed down, it would turn into "Heyyyyyyyyyyyyyyyyyyyyyy" or something even longer. It pretty much applies to any keys, meaning long-lasting lag could erase a whole chat with backspace.

I'm still agreeing with the thread, though, despite the above issues, because the new movement dependency kills a _lot_ of dashing-based games or roles, like The Crusher, holding the Murderer's knife, Mashables, HNS, Deathrun, any racing game, all that stuff. It even extinguishes any hopes of getting away from someone trying to practically murder you hard in a battle game, like the Blue Shell in MK, but battle game lag has far worse problems right now, too many to list.

But in general, it killed a lot more stuff than the previous did.


-Never discuss anyone's bait with me. You will start a forest fire. Use this siggy for anyone's gain, and you've lost all my respect, if any.-
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
12 Jul 2015 04:43 PM
Bump.
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Aoux is not online. Aoux
Joined: 17 Feb 2013
Total Posts: 165
12 Jul 2015 05:07 PM
So sort of like a Vsync option?
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
12 Jul 2015 05:32 PM
No.

I mean that they should fix the fact that your character walkspeed is affected by how fast your computer is (not your internet). It ruins gameplay of many places because you can't move fast enough.
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ZackRichardson is not online. ZackRichardson
Joined: 10 Jun 2010
Total Posts: 419
12 Jul 2015 05:36 PM
This would also stop a lot of speed exploiters.
Support
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gibbothebee is not online. gibbothebee
Joined: 08 Aug 2014
Total Posts: 2065
12 Jul 2015 06:05 PM
Walkspeed has nothing to do with frame rate.
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FadedExistence is not online. FadedExistence
Joined: 28 Jun 2011
Total Posts: 818
12 Jul 2015 06:11 PM
Walkspeed has nothing to do with frame rate, you just have poor connection towards the host servers meaning that some things may not register correctly... FOR YOU
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
12 Jul 2015 07:08 PM
I swear this is not a server issue! I KNOW this is a client issue, people!
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
12 Jul 2015 07:13 PM
@gibbothebee

Did you realize that you wrote the same thing twice?
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gibbothebee is not online. gibbothebee
Joined: 08 Aug 2014
Total Posts: 2065
12 Jul 2015 07:24 PM
I did not say the same thing twice. Look closer at each response.
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icanxlr8 is not online. icanxlr8
Joined: 25 Feb 2009
Total Posts: 3686
12 Jul 2015 07:39 PM
I agree. It's annoying when I have a bad connection and I have to go ridiculously slow to do something with the physics. However, I haven't seen this Walkspeed thing. So yeah.
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gigabic is not online. gigabic
Joined: 06 Sep 2010
Total Posts: 4344
12 Jul 2015 08:26 PM
Frame rate has nothing to do with walkspeed. [x2]

However, other factors may lower your walkspeed such as serverside lag and connection issues.
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gibbothebee is not online. gibbothebee
Joined: 08 Aug 2014
Total Posts: 2065
12 Jul 2015 08:53 PM
If you think I said the same thing twice, look even closer.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
13 Jul 2015 06:23 PM
@gibbothebee

Ok, I get it...mind games!

But really this isn't a internet problem. The character movements are client first, server second. This is good when in cases where there's short internet lag so that you wouldn't freeze in place.

Currently the walkspeed's speed is highly dependent on the client's framerate (which is bad during games where you do PVP and run away from stuff or race). Speed hacking is also possible because of this.
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Nickastela is not online. Nickastela
Joined: 13 Sep 2010
Total Posts: 4830
13 Jul 2015 06:35 PM
I support.
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gibbothebee is not online. gibbothebee
Joined: 08 Aug 2014
Total Posts: 2065
13 Jul 2015 06:45 PM
I actually did post two different things. In particular, look at the order of words.
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Cav33 is not online. Cav33
Joined: 04 Sep 2012
Total Posts: 1375
13 Jul 2015 08:13 PM
@gibbothebee

I get it!
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xxshadowsnhdxx is not online. xxshadowsnhdxx
Joined: 01 Aug 2010
Total Posts: 9749
13 Jul 2015 08:37 PM
make it non-reliant on your computer but reliant on the server.

i used to have to play on a laptop and i walked really slow...

and 60 FPS is by all means not a perfect frame rate, and its actually quite choppy.
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