seansy
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| Joined: 06 Dec 2012 |
| Total Posts: 185 |
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| 15 Jul 2015 12:46 AM |
| Are there efficient ways of using custom textures? I don't like using the "texture" from advanced objects and I'm not a fan of robloxs default textures. |
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 15 Jul 2015 12:54 AM |
| You can use decals or the texture object. On top of that all images are restricted to a max resolution of 1024x1024 I believe. These are basically your only options. |
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| 15 Jul 2015 02:01 AM |
| The texture limit is unlimited, now. |
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 15 Jul 2015 02:13 AM |
| Wha tdo you mean by texture "limit" ? |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 15 Jul 2015 02:20 AM |
The size of the texture.
"Talk is cheap. Show me the code." - Linus Torvalds |
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 15 Jul 2015 02:49 AM |
| Texture resolution isn't unlimited. It's always scaled down to 1204x1024 |
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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seansy
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| Joined: 06 Dec 2012 |
| Total Posts: 185 |
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| 15 Jul 2015 03:02 AM |
| By limit do you mean resolution? |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 15 Jul 2015 03:09 AM |
| Aw man, I was gonna upload 12 GB of 12K textures. |
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