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| 15 Jul 2015 01:30 AM |
Ok, this script is supposed to make the NPC follow a player and it plays the animation at the same time. Although, I notice that the animation doesn't play. There is no error in the output. Could it be possible that its the way the NPC is set up? Here's what I have:
function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 1500 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Right Arm") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude local Anim = script.Parent.AnimationController:LoadAnimation(script.Parent.Animation) Anim:Play() print("Work") end end end end return torso end
while true do wait(math.random(1,5)) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Mutant:MoveTo(target.Position, target) end end |
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 15 Jul 2015 02:00 AM |
Make sure there is a target. Try printing the target
print(target) print(target.Parent)
if its not printing then its not finding the target.
"Talk is cheap. Show me the code." - Linus Torvalds |
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| 15 Jul 2015 02:04 AM |
| Cool method, and it said nil. How do I make it so that it won't be a nil value anymore? |
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