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Make mouses go through invisible and cancollide false parts

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DemonicRegalia is not online. DemonicRegalia
Joined: 25 Jun 2010
Total Posts: 3383
12 Jul 2015 12:37 PM
As a developer, if you need a part in a certain place but don't want it seen/affecting anything, you make it transparent and cancollide false. Raycasting and the mouse's hit position in general still detect these parts and react with them.

My proposition is to either add a property to parts that keeps rays/other things (maybe even .Touched events), or to not let raycasts fire if the part is invisible.

I know this is scriptable, but it would make everything a lot easier if it was addressed.
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Exail is not online. Exail
Joined: 08 Jan 2010
Total Posts: 13355
12 Jul 2015 12:43 PM
scriptable as you said. it'd be easier though. support
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DemonicRegalia is not online. DemonicRegalia
Joined: 25 Jun 2010
Total Posts: 3383
13 Jul 2015 08:33 PM
Bump, this could be very useful for any games that have raycasting, which is a lot of them
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thelegoboy8732489 is not online. thelegoboy8732489
Joined: 30 Mar 2014
Total Posts: 20849
13 Jul 2015 08:35 PM
People will cheat on obbys though.



Once I see an explosion, I know it's a Michael Bay movie
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DemonicRegalia is not online. DemonicRegalia
Joined: 25 Jun 2010
Total Posts: 3383
13 Jul 2015 09:10 PM
How could this possibly allow people to cheat on obbies? This is about raycasting
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