OKevinO
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| Joined: 05 May 2010 |
| Total Posts: 1036 |
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| 02 Dec 2014 11:17 PM |
So i'm making custom animation using the ROBLOX animation editor. When i replace the idle animation with a custom animation, and the walking animation with a walking animation, it would glitch everytime i start walking. So if i stand still, the idle animation plays normaly, but as soon i start walking, for a split second, the body parts quickly move to the original standing position, then proceeds to the walking animation, and it does the same if i stop walking, can anybody tell me whats wrong with this?
Thanks! |
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OKevinO
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| Joined: 05 May 2010 |
| Total Posts: 1036 |
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OKevinO
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| Joined: 05 May 2010 |
| Total Posts: 1036 |
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| 02 Dec 2014 11:25 PM |
| Nobody in the mood of helping, huh? |
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BowtieMod
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| Joined: 01 Apr 2013 |
| Total Posts: 804 |
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| 02 Dec 2014 11:30 PM |
| Did you keyframe the very first frame? |
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OKevinO
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| Joined: 05 May 2010 |
| Total Posts: 1036 |
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OKevinO
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| Joined: 05 May 2010 |
| Total Posts: 1036 |
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OKevinO
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| Joined: 05 May 2010 |
| Total Posts: 1036 |
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| 10 Jul 2015 11:07 PM |
| Re-bumping this, as it happens to me as well |
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| 11 Jul 2015 08:20 AM |
happened to me, something like this, if I got it correctly...
"My Life is going Good... but..." |
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| 11 Jul 2015 10:25 PM |
| Is the first key frame of the animation the default idle animation? If so change the first key frame to the pose you want since they interpolate |
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| 11 Jul 2015 10:26 PM |
@awesome "Did you keyframe the very first frame?"
"Yes"
I have this issue as well. |
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| 11 Jul 2015 10:32 PM |
| Tell me your description of "keyframed" because if the first keyframe of an animation is not posed differently (I.E. The default pose) then the exact same thing that is described happens |
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| 11 Jul 2015 10:38 PM |
| I made sure frame 1 is with the custom animation |
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| 12 Jul 2016 10:08 AM |
| The animate script in a character also has animation IDs. I think if you replace the animate script with one that has your animation IDs, I think it might work. |
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