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| 11 Jul 2015 11:31 AM |
-I'm clueless, and I dislike using free models in my games.
so, the question is, How do you script for a door to open after saying a certain word? sorry, If I'm wasting your time.
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| 11 Jul 2015 11:37 AM |
| You having us make it for you isn't any better than using a freemodel. Nothing wrong with freemodels, they were made for a reason. |
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| 11 Jul 2015 11:38 AM |
nono I just want the script qq |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 11 Jul 2015 11:39 AM |
nono you don't understand use freemodels |
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| 11 Jul 2015 11:40 AM |
no. .-. then my game lags and people complain |
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| 11 Jul 2015 11:41 AM |
| can you just help me. for once. .-. |
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| 11 Jul 2015 11:43 AM |
| I'll pay you like 50 robux. |
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| 11 Jul 2015 11:50 AM |
| http://wiki.roblox.com/index.php?title=Absolute_beginner%27s_guide_to_scripting |
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| 11 Jul 2015 12:05 PM |
Here at scripters forum section: WE DONT MAKE SCRIPTS FOR OTHER PEOPLE
We help others fix their scripts
SIKE |
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| 11 Jul 2015 02:13 PM |
"You having us make it for you isn't any better than using a freemodel. Nothing wrong with freemodels, they were made for a reason. "
^^^^^^^^^^^
If it lags then it has a virus in it and you should remove it. That's your problem. Get the Ro-Defender plugin if you're too lazy to remove the viruses yourself. |
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| 11 Jul 2015 02:15 PM |
| Just use a free model there is nothing wrong with using them. |
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Casadis
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| Joined: 05 Aug 2013 |
| Total Posts: 115 |
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| 11 Jul 2015 02:18 PM |
--http://wiki.roblox.com/index.php?title=API:Class/Player/Chatted --Put this script in your door.
game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg)
if ( msg == "open" ) then
openDoor() wait(4) closeDoor()
end
end) end)
function openDoor()
door = script.Parent door.Transparency = 0.5 door.CanCollide = false
end
function closeDoor()
door = script.Parent door.Transparency = 0 door.CanCollide = true
end |
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