Cryptonox
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| Joined: 20 May 2010 |
| Total Posts: 4846 |
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| 10 Jul 2015 11:57 PM |
| brick terrain. Lag wise. Which causes more lag..? |
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LeHyb
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| Joined: 04 Jul 2014 |
| Total Posts: 5755 |
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| 10 Jul 2015 11:59 PM |
| Smooth terrain causes more lag, then again in my opinion roblox can run on a potato if you don't run above 50 FPzs at all times you are doing something wrong |
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Cryptonox
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| Joined: 20 May 2010 |
| Total Posts: 4846 |
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| 11 Jul 2015 12:02 AM |
| Hm ok. I'm just trying to decide which to use. It wouldn't be a automatic generation for smooth terrain. It'll be limited. |
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Cryptonox
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| Joined: 20 May 2010 |
| Total Posts: 4846 |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 11 Jul 2015 02:52 AM |
Depends on how you build it. Tons of Parts cause lag on older computers. Why not test it yourself. Just Copy/spam how many Parts you figure your terrain will take, then generate a random Smooth terrain the size you want and see how your computer handles both. |
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Cryptonox
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| Joined: 20 May 2010 |
| Total Posts: 4846 |
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| 11 Jul 2015 04:30 AM |
| Thanks scott. I was more referring to with like 20 people for example doing things. Like shooting for example. |
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