pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
|
| 09 Jul 2015 07:04 PM |
function EEE(hit) --IMPORTANT-"EEE= dehcuoTno spelled backwards" if hit:GGG() > 200 then --IMPORTANT-"GGG = ssaMteG spelled backwards" --Script line "too graphic for your eyes to see according to roblox rules." wait(1) script.Parent.Anchored = false end if not HHH(hit) then --IMPORTANT-"HHH= tiHsI spelled backwards" HitTotal = HitTotal + 1 --Script line "too graphic for your eyes to see according to roblox rules." wait(0.8) --Script line "too graphic for your eyes to see according to roblox rules." wait(1) script.Parent:Remove() end
__________________________________________________________________
Is there a way to have this script when it does GGG, to ignore certain named bricks in the work space?
Like, If it hits a brick called "Explosion" then it will not get its mass, and will keep on going with the script when it hits something not named explosion? -- #Don't you hate it when you have to look through your ENTIRE script to see what word is breaking the roblox rules?
#Filters are stupid |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
|
| 09 Jul 2015 07:05 PM |
| It finally let me post it. ;~; |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
Ptwisted
|
  |
| Joined: 13 Feb 2013 |
| Total Posts: 568 |
|
|
| 09 Jul 2015 07:35 PM |
| Just make a table with parts that are excluded |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
|
| 09 Jul 2015 07:44 PM |
| Ok but how do I write that? |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
Ptwisted
|
  |
| Joined: 13 Feb 2013 |
| Total Posts: 568 |
|
|
| 09 Jul 2015 07:52 PM |
excluded = {"Explosion", "etc"}
You might want to check this out also: http://wiki.roblox.com/index.php?title=How_to_Script_Anything/Chapter3#Tables
|
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
|
| 09 Jul 2015 09:27 PM |
| So do I put that under the GetMass or what? |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
litalela
|
  |
| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
|
|
| 09 Jul 2015 10:13 PM |
Look around game>StarterPLayer>StarterPlayerScipts>ControlScript
You should be able to delete the jump function there
ᴍʏ ɴɪɢᴀ ғʀᴏᴍ ᴀɴᴏᴛʜᴇʀ ᴡɪɢᴀ |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
litalela
|
  |
| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
|
|
| 09 Jul 2015 10:21 PM |
i realize this now, how the hell did that happen.
wtf
ᴍʏ ɴɪɢᴀ ғʀᴏᴍ ᴀɴᴏᴛʜᴇʀ ᴡɪɢᴀ |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
| |
|
lolb3
|
  |
| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
|
|
| 10 Jul 2015 12:37 AM |
| if hit:IsA("Explosion") or hit.Name=="Whatever" then |
|
|
| Report Abuse |
|
|
instawin
|
  |
| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
|
|
| 10 Jul 2015 12:44 AM |
local excluded = {yo table full of parts/instances to be ignored for example
game.Workspace.Part1 }
function onhit(hit) for i, v in pairs(excluded) do
if hit == v then return nil end
end
-- get mass stuff end
end
try something like that? |
|
|
| Report Abuse |
|
|
pawnz
|
  |
| Joined: 22 Feb 2010 |
| Total Posts: 286 |
|
|
| 10 Jul 2015 02:18 AM |
This random badword filter is hindering my request for help so much.
I put it on an notepad here: http://mbcurl.me/138B8
I added the script line and it does not seem to be going through with the rest of the script still. |
|
|
| Report Abuse |
|
|