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| 09 Jul 2015 10:06 PM |
local Character = ... local Humanoid = Character.Humanoid
Humanoid.Changed:connect(function() Humanoid.Jump = false end) |
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| 09 Jul 2015 10:11 PM |
| I mean from their actual player script how can I get rid of the actual jump command or just remove the jump = true part? |
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| 09 Jul 2015 10:12 PM |
| What I wrote for you does that...? |
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KoreanBBQ
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| Joined: 06 Mar 2015 |
| Total Posts: 1436 |
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| 09 Jul 2015 10:13 PM |
| Dont mess with that just use what he wrote its what I use and what everyone uses |
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| 09 Jul 2015 10:14 PM |
| @thedestroyer115 yes I know it does, thanks for that. But what I wanted to know was how to disable or change the actual player coding that causes that event to fire. Just like the WASD keys moving players around. |
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| 09 Jul 2015 10:18 PM |
| Afaik, no. Why would you need to do that? |
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| 09 Jul 2015 10:27 PM |
| I just want to know, there is a 'ControlScript' in the StarterPlayer area, I modified and even deleted that but it seems to have no control over my character. Even when it's resetted. |
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| 09 Jul 2015 10:29 PM |
1. Start a test server or play solo mode, then look in the StarterPlayerScripts. You should find a copy of the CameraScript and ControlScript. Copy these and then go to your game in studio. Paste them into your StarterPlayerScripts folder.
2. Open the MasterControl script located under the ControlScript.
3. Comment out all of the code located inside the SetIsJumping and DoJump functions. Make sure to NOT comment out the functions themselves.
For more information on the Camera and Control scripts:
http://wiki.roblox.com/index.php?title=Movement_and_camera_controls |
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| 09 Jul 2015 10:35 PM |
Nevermind I figured it out.
If you're interested.
Go into your player's PlayerScripts
Open
ControlScript
Open MasterControls
Open KeyBoardMovement
and comment out the line 117
--ContextActionService:BindActionToInputTypes("jumpAction", jumpFunc, false, Enum.PlayerActions.CharacterJump)
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| 09 Jul 2015 10:37 PM |
| That only works for computer. Also you are, for some reason, using a really outdated version of the ControlScript. |
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| 09 Jul 2015 10:39 PM |
| Oh you beat me to it. And ok, thanks guys appreciate it. |
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