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| 09 Jul 2015 02:33 PM |
Looking for a way to insert a Model (.rbxm file) either from something published on roblox (model, contents of a place, etc.) or the code for it into studio, without the active user owning the asset. How would I go about doing this?
--ThatChristianGuy |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 09 Jul 2015 02:35 PM |
| Stawp trynna exploit mate. |
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| 09 Jul 2015 02:42 PM |
Actually, it's to automatically update a plugin. It would only insert freely available assets, of course.
--ThatChristianGuy |
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| 09 Jul 2015 02:48 PM |
You can't.
Else people could steal the locked sources of models. |
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| 09 Jul 2015 02:51 PM |
Talking about freely available models, or uncopylocked places. Someone mentioned something about game:Load()?
--ThatChristianGuy |
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| 09 Jul 2015 02:53 PM |
| Still can't, then people could make malicous plugins which use HTTP Service to put ALL the models published into the player. |
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| 09 Jul 2015 03:00 PM |
It's already possible for a malicious plugin to completely steal a place or insert whatever script they want to in it (using script.Source)...
--ThatChristianGuy |
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| 09 Jul 2015 03:04 PM |
| If it's for a plugin, you have elevated context. You can use game:GetObjects |
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