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Re: Inserting a Model

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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
09 Jul 2015 02:33 PM
Looking for a way to insert a Model (.rbxm file) either from something published on roblox (model, contents of a place, etc.) or the code for it into studio, without the active user owning the asset. How would I go about doing this?


--ThatChristianGuy
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
09 Jul 2015 02:35 PM
Stawp trynna exploit mate.
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
09 Jul 2015 02:42 PM
Actually, it's to automatically update a plugin. It would only insert freely available assets, of course.


--ThatChristianGuy
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
09 Jul 2015 02:48 PM
You can't.

Else people could steal the locked sources of models.
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
09 Jul 2015 02:51 PM
Talking about freely available models, or uncopylocked places. Someone mentioned something about game:Load()?


--ThatChristianGuy
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
09 Jul 2015 02:53 PM
Still can't, then people could make malicous plugins which use HTTP Service to put ALL the models published into the player.
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
09 Jul 2015 03:00 PM
It's already possible for a malicious plugin to completely steal a place or insert whatever script they want to in it (using script.Source)...


--ThatChristianGuy
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MakerModelLua is not online. MakerModelLua
Joined: 24 Feb 2013
Total Posts: 3544
09 Jul 2015 03:04 PM
If it's for a plugin, you have elevated context. You can use game:GetObjects
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