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Re: how exactly do consoles hold back pcs

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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 06:43 PM
consoles aren't pcs so why don't pcs just do whatever

how does a completely unrelated system hold back pcs

how does this work
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livewire66 is not online. livewire66
Joined: 13 Aug 2010
Total Posts: 11359
08 Jul 2015 06:45 PM
because the games built to stress PCs also need to be optimized for consoles, so that prevents (i'd assume) higher poly counts / more CPU/GPU intensive processes unless the devs plan on building a whole new game for consoles and a second whole new game for PCs
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AntiJokeCat is not online. AntiJokeCat
Joined: 04 Nov 2012
Total Posts: 10094
08 Jul 2015 06:45 PM
developers want parity across all systems because it helps drive the most sales

many mechanics, graphics and overall ideas have to be scaled back or cut out all together due to hardware limitations
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
08 Jul 2015 06:46 PM
I heard stories about the deus ex team having to cut an entire level because the ps3 didn't have enough ram


pretty much the same thing here


--Check out the most advanced Sword fighting game, in roblox anyway http://www.roblox.com/games/267281488/ARENA--
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 06:46 PM
why not just make the pc version as best as it can be, while making the console versions as best as they can be, how would that hurt sales?

people would still have to buy the version of the system they have
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
08 Jul 2015 06:47 PM
that's a great way of disavowing your self from any further relations from sony or microsoft


--Check out the most advanced Sword fighting game, in roblox anyway http://www.roblox.com/games/267281488/ARENA--
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livewire66 is not online. livewire66
Joined: 13 Aug 2010
Total Posts: 11359
08 Jul 2015 06:47 PM
nothing about sales, but it would be a lot pricier to develop because they'd have to pay two dev teams
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 06:48 PM
oh so when content is exclusive to their systems it's fine

but when content is exclusive to pcs, the very concept of exclusive stuff is something Brosef Stalin apparently thought of

makes sense
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
08 Jul 2015 06:49 PM
@Big

yeah it does because there is no owner of the pc platform.


--Check out the most advanced Sword fighting game, in roblox anyway http://www.roblox.com/games/267281488/ARENA--
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 06:50 PM
how does pc not having an owner equal pc exclusive content being a bad thing
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livewire66 is not online. livewire66
Joined: 13 Aug 2010
Total Posts: 11359
08 Jul 2015 06:50 PM
wut

i just meant it would take more money to develop if you had a team making the PC port graphically outstanding, so no company really wants to make superior PC ports
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AntiJokeCat is not online. AntiJokeCat
Joined: 04 Nov 2012
Total Posts: 10094
08 Jul 2015 06:50 PM
"nothing about sales, but it would be a lot pricier to develop because they'd have to pay two dev teams"

this too

"oh so when content is exclusive to their systems it's fine

but when content is exclusive to pcs,"

it's not just about content, i think sometimes it can involve game mechanics altogether and the scale of a game
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 06:53 PM
so it's a no-win situation

if you keep consoles, pc gets held back

if they were to disappear, significant loses in video game sales

so now the anger towards consoles makes so much sense
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dans59 is not online. dans59
Joined: 15 Apr 2011
Total Posts: 8606
08 Jul 2015 06:57 PM
many devs don't like making games for pcs, because of piracy issues, where they lose a lot of money when people do that, and dx11 is a bottleneck in which the api for ps4/xbox one is not.
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 07:15 PM
at least 2 of my threads just got deleted

I'm putting this here as a last will and testament before I get banned

pls send help
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jrad217 is not online. jrad217
Joined: 08 Mar 2012
Total Posts: 9915
08 Jul 2015 07:33 PM
@fd,

The ballistic shield in Battlefield 4 was originally going to be one handed and allow you to hold a sidearm but the PS3 and Xbox 360 didn't have enough RAM so now we're stuck with the two handed, useless shield it is today. The thing can't even protect the user from a single grenade.
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 07:35 PM
"one handed and allow you to hold a sidearm"

What?

Uncharted allowed you to do this 4 years before Battlefield 4 came out, are you sure the devs of Battlefield 4 just aren't the worst at everything?
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Ferelcapo is online. Ferelcapo
Joined: 30 Jul 2009
Total Posts: 10747
08 Jul 2015 07:37 PM
if you really, really think about it then it's console devs and pcs which are holding back gaming, because in a perfect gaming world, only one gaming industry would exist, which would be able to produce super powerful consoles and sell it at very reduced prices because all games would only be on said console. you'd never need to upgrade because it'd be already good enough for everything and you'd never worry about not having exclusives because there'd be nothing else to put exclusives on

yeah, man
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Ferelcapo is online. Ferelcapo
Joined: 30 Jul 2009
Total Posts: 10747
08 Jul 2015 07:39 PM
whoops, not gaming industry

gaming dev company supreme thing
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jrad217 is not online. jrad217
Joined: 08 Mar 2012
Total Posts: 9915
08 Jul 2015 07:41 PM
@Bigtiop,

I'm not sure if it was the PS3's RAM limitations but I know it was the Xbox 360's. Uncharted isn't for 360 so maybe it really is hardware limitations

then again, this is DICE and EA so idk
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
08 Jul 2015 07:44 PM
@Big

uncharted is not a first person game


--Check out the most advanced Sword fighting game, in roblox anyway http://www.roblox.com/games/267281488/ARENA--
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 07:46 PM
@fd

Yeah, I'm aware of that.

Does first-person view somehow make things more difficult to make?
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fdfxd is not online. fdfxd
Joined: 02 Apr 2010
Total Posts: 18382
08 Jul 2015 07:49 PM
@Big
Kind of,

means more resources on the ram,
because the arm and gun textures have to be high res and the geometry has to be slightly higher poly because that's what the player is going to be looking at for a very very long time


--Check out the most advanced Sword fighting game, in roblox anyway http://www.roblox.com/games/267281488/ARENA--
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Bigtiop26 is not online. Bigtiop26
Joined: 25 Feb 2009
Total Posts: 29887
08 Jul 2015 07:52 PM
game design no

game design why
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coolmanownz is not online. coolmanownz
Joined: 07 Apr 2009
Total Posts: 10641
08 Jul 2015 08:33 PM
It doesn't really make sense to have a console first approach in my opinion. When you have a PC-first approach you can make a game that's really advanced and demanding and then scale it down to consoles if it's necessary. Look at Battlefield; its always held the PC platform as a priority but its enjoyable on both platforms.
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