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| 07 Jul 2015 06:49 PM |
| Whenever I insert a sound its automatically paused and no matter what script I enter saying the command for play and resume, it doesn't work. someone tell me what my problem is? :/ |
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| 07 Jul 2015 06:52 PM |
You can play sound in 2 ways : Workspace - Everyone can hear it Local (PlayerGui,Backpack) - You can only hear it If you wish to play the sound you have to do this LinkTheSound:Play() If you wish to stop the sound you have to do this LinkTheSound:Stop() |
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| 07 Jul 2015 06:52 PM |
Also check your sound ID... it's very likely the problem here. Try subtracting one from the ID.
-The [Guy] |
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| 07 Jul 2015 06:56 PM |
i must be like stupid or something because i tried what you guys said and nothing happened... should i put something before "Linkthesound:Play()"? Or after? |
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| 07 Jul 2015 06:57 PM |
| LinkTheSound is a variable, where exactly is your sound placed? |
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| 07 Jul 2015 07:01 PM |
| Then do game.Workspace.NameOfthesoundyouhavetocheckhowitiscalled:Play() |
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| 07 Jul 2015 07:04 PM |
I've tried that and its just not working.. On sound what it says is: IsPaused with a check and it doesn't let me uncheck it. |
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amgcag
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| Joined: 09 May 2013 |
| Total Posts: 1331 |
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| 07 Jul 2015 07:05 PM |
*Put this script in ServerScriptService (Everyone will hear it, loops, no pausing)*
--Sound script game.Workspace.NameOfTheSound:Play() game.Workspace.NameOfTheSound.Looped = true |
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| 07 Jul 2015 07:06 PM |
game.Workspace.SongName:Play()
No spaces No symbols(, : / etc) |
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amgcag
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| Joined: 09 May 2013 |
| Total Posts: 1331 |
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| 07 Jul 2015 07:06 PM |
Try
game.Workspace.NameOfSound.IsPaused = false |
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| 07 Jul 2015 07:09 PM |
| How do I access ServerScriptService :/// |
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| 08 Jul 2015 11:26 AM |
game.ServerScriptService
-The [Guy]
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